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Ting Zhang; Paul Bailey; Yuqi Liao; Emmanuel Sikali – Large-scale Assessments in Education, 2024
The EdSurvey package helps users download, explore variables in, extract data from, and run analyses on large-scale assessment data. The analysis functions in EdSurvey account for the use of plausible values for test scores, survey sampling weights, and their associated variance estimator. We describe the capabilities of the package in the context…
Descriptors: National Competency Tests, Information Retrieval, Data Collection, Test Validity
Hanxiang Du; Gaoxia Zhu; Wanli Xing; Charles Xie – Journal of Science Education and Technology, 2025
Engineering design that requires mathematical analysis, scientific understanding, and technology is critical for preparing students for solving engineering problems. In simulated design environments, students are expected to learn about science and engineering through their design. However, there is a lack of understanding concerning linking…
Descriptors: Engineering, Design, Scientific Concepts, Problem Solving
Chelsi V. Kline – ProQuest LLC, 2024
In 2022, generative artificial intelligence (GenAI) chatbots like ChatGPT were released to the public and were rapidly embraced by many. Educational stakeholders are divided about whether to incorporate or ban chatbot usage in classrooms. Student engagement, a meta construct comprised of behavioral, cognitive, affective, and social components, is…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, High School Students
Siegle, Del – Gifted Child Today, 2024
Gifted and talented students with an interest in technology can use their advanced cognitive abilities to create webinars and workshops, research presentations, artistic showcases, literary discussions in a variety of languages, digital portfolios, and community and club activities. With YouTube evolving into a primary source of information among…
Descriptors: Academically Gifted, Video Technology, Creativity, Cognitive Ability
Jordan Christopher Williams – ProQuest LLC, 2024
The purpose of this quantitative correlational study was to determine if and to what extent statistically significant correlations exist between high school STEM teachers' attitudes toward the use of computer technology and the duration of software utilization in their classrooms in the United States. This research was based on the Unified Theory…
Descriptors: High School Teachers, STEM Education, Teacher Attitudes, Computer Attitudes
Debora Lui; Deborah A. Fields; Yasmin B. Kafai – Cognition and Instruction, 2024
Debugging (or troubleshooting) provides a rich context to foster problem-solving. Yet, while we know much about some problems and strategies that novices face in programming on-screen, we know far less about debugging and troubleshooting in the context of physical computing, where coding issues may overlap with materially embedded problems. In…
Descriptors: Grade 9, STEM Education, Troubleshooting, Public Schools
Yang Jiang; Beata Beigman Klebanov; Jiangang Hao; Paul Deane; Oren E. Livne – Journal of Computer Assisted Learning, 2025
Background: Writing is integral to educational success at all levels and to success in the workplace. However, low literacy is a global challenge, and many students lack sufficient skills to be good writers. With the rapid advance of technology, computer-based tools that provide automated feedback are being increasingly developed. However, mixed…
Descriptors: Feedback (Response), Writing Evaluation, Middle School Students, High School Students
Guillermo Bautista Jr.; Musa Saimon; Wahid Yunianto; Houssam Sami El-Kasti; Zsolt Lavicza; Kristof Fenyvesi – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study explored the limited research on the challenges and opportunities faced by students when creating function art using GeoGebra, addressing a gap in the literature that focuses on student outputs and engagement. It addressed the need to understand how students engage with function art and the difficulties they encounter in…
Descriptors: Computer Software, Mathematics Instruction, Grade 11, High School Students
Tang Minh Dung; Le Thai Bao Thien Trung; Nguyen Thi Nga – Journal of Pedagogical Research, 2025
This study investigates whether Vietnamese students face specific challenges when visualizing skew versus intersecting lines and whether using the anaglyph feature of GeoGebra can help overcome these difficulties. Employing a design-based research approach over four phases with 12th-grade students, the study involved tasks in traditional…
Descriptors: Mathematics Instruction, Computer Software, Grade 12, High School Seniors
Satoshi Sugahara; Keita Kano; Sumitaka Ushio – Accounting Education, 2024
This study explores the role of the perceived image of accounting in determining key variables that influence high school accounting students' acceptance of using cloud accounting as a new technology. We adopted the technology acceptance model (TAM) as its theoretical framework. High school accounting students enrolled in the 'Kyoto Subaru High…
Descriptors: Foreign Countries, High School Students, Accounting, Student Attitudes
Jamie Mercer – ProQuest LLC, 2024
The purpose of this action research study was to implement and evaluate the impact of a modified flipped classroom approach on students' ability to use Adobe Premiere Pro in a Multimedia course at Jefferson High School. The current pedagogical model for teaching the video editing software is not conducive to student achievement and students need…
Descriptors: Flipped Classroom, Academic Achievement, Student Attitudes, Multimedia Instruction
Muhammad Syarifuddin Rahman; Abdurahman Hamid; Asmaun – International Journal of Education in Mathematics, Science and Technology, 2025
This research aims to explore both the individual and combined relationships between the use of GeoGebra and productive disposition with students' strategic competence. The use of GeoGebra involves teacher-led activities designed to assist students in managing and engaging with learning, serving as a tool to enhance mathematics learning outcomes.…
Descriptors: Learning Strategies, Computer Software, Measurement Techniques, Teaching Methods
Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Monique Zhou – Grantee Submission, 2024
Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students' environment as holograms have changed the nature of…
Descriptors: Computer Software, Geometry, Computer Simulation, Educational Technology
Rudy Baez; Henry Sanchez; Duli Pllana – Online Submission, 2024
High school math projects center on solving real-world examples in a wide variety of situations that require a creative skill set. Creativity in high school mathematics takes place in a subtle form. In contrast, creativity presents itself conspicuously in art. Therefore, this paper will explore the utilization of polynomial equations in drawing…
Descriptors: Mathematics Instruction, Creativity, High School Students, Student Projects
Belma Alihodžic; Tatjana Atanasova-Pachemska; Sanela Nesimovic – International Electronic Journal of Mathematics Education, 2024
Teaching is a process for which its plan should contain reflection onto previous experience. With that in mind, teaching situations should be continuously researched and improved in accordance with the research results. Led by this thought and the fact that students are uncritically using visualization to solve mathematical problems, we defined…
Descriptors: High School Students, Mathematics Instruction, Student Attitudes, Problem Solving