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Hanxiang Du; Gaoxia Zhu; Wanli Xing; Charles Xie – Journal of Science Education and Technology, 2025
Engineering design that requires mathematical analysis, scientific understanding, and technology is critical for preparing students for solving engineering problems. In simulated design environments, students are expected to learn about science and engineering through their design. However, there is a lack of understanding concerning linking…
Descriptors: Engineering, Design, Scientific Concepts, Problem Solving
Özge Kaya; Kader Sürmeli – Online Submission, 2024
This study investigated how history education can be transferred to the virtual world in line with aesthetic and reality concerns through computer-aided design programs and how this transfer can contribute to the instructiveness of historical science. The study hypothesized that advanced technologies enable more effective visualization of…
Descriptors: History Instruction, Computer Assisted Design, Game Based Learning, Electronic Learning
MengWei Pang; XueLu Tong; XiaoHan Zhao; JiaWu Wan; HuBin Yin; Na Yu; ChaoYi Ma; WeiYi Zhang; YiHan Xu; YingQi Ren; ManYu Xiong; WeiJie Kong; ZeXin Luo; LanXin Yang; FaBing Tan; Yi Li; XiaoMing Fu; YuanDing Huang; Jinlin Song; Sheng Yang; Ping Ji – Anatomical Sciences Education, 2024
Dental anatomy education for dental technology students should be developed in alignment with digital dental laboratory practices. We hypothesized that a virtually assisted sketching-based dental anatomy teaching module could improve students' acquisition of skills essential for digital restoration design. The second-year dental technology…
Descriptors: Dentistry, Medical Education, Anatomy, Skill Development
Elena Sereiviene; Xiaotong Ding; Rundong Jiang; Juan Zheng; Andriy Kashyrskyy; Dylan Bulseco; Charles Xie – Journal of College Science Teaching, 2024
First-year engineering students are often introduced to the engineering design process through project-based learning situated in a concrete design context. Design contexts like mechanical engineering are commonly used, but students and teachers may need more options. In this article, we show how sustainable building design can serve as an…
Descriptors: College Freshmen, Engineering Education, Engineering Technology, Computer Assisted Design
Aidan Doyle; Pragnya Sridhar; Arav Agarwal; Jaromir Savelka; Majd Sakr – Journal of Computer Assisted Learning, 2025
Background: In computing education, educators are constantly faced with the challenge of developing new curricula, including learning objectives (LOs), while ensuring that existing courses remain relevant. Large language models (LLMs) were shown to successfully generate a wide spectrum of natural language artefacts in computing education.…
Descriptors: Computer Science Education, Artificial Intelligence, Learning Objectives, Curriculum Development
M. Esther Del Moral-Pérez; Nerea López-Bouzas; Jonathan Castañeda-Fernández – Journal of New Approaches in Educational Research, 2024
Transmedia skill, derived from the process of converting films into educational games using augmented reality and artificial intelligence, involves employing various languages and mediums to adapt an original narrative to another format. This transmedia practice presents an opportunity to cultivate diverse skills in teacher training by…
Descriptors: Media Adaptation, Educational Games, Computer Simulation, Artificial Intelligence
Kizito Tekwa – Education and Information Technologies, 2024
The impact of globalization and technologization has continued to reverberate in the translation industry, causing seismic changes in the translation process, output, and client expectations. Consequently, several approaches and models have been adopted to align training with these changes. Prominent among these is project-based learning, where…
Descriptors: Team Training, Independent Study, Performance, Video Technology
Annisa Ummihusna; Mohd Zairul; Habibah Ab Jalil; Puteri Suhaiza Sulaiman – Journal of Applied Research in Higher Education, 2025
Purpose: Challenges of conducting site visit activities, a vital component of architecture learning during the recent pandemic have proved our unreadiness in facing the digital future. The lack of understanding of learning technology has affected the education experience. Thus, there is a need to investigate immersive learning technology such as…
Descriptors: Architectural Education, Computer Assisted Design, Computer Simulation, Simulated Environment
Cengiz Tüysüz; Nurettin Can Bodur; Ilker Ugulu – Journal of Advanced Academics, 2024
An issue arising in emergency distance education procedures, such as the response to the COVID-19 pandemic, is a lack of appropriate high-quality content and course activities for high ability students suitable for distance education. In this study, online CAD-based learning experiences structured with the Tinkercad Circuits Platform designed for…
Descriptors: Distance Education, Academically Gifted, Computer Assisted Design, Emergency Programs
Ayse Ozkaraman; Ozlem Kersu; Fusun Uzgor; Merve Cakirli; Ozer Celik; Burcin Danaci; Mesut Aydemir – Turkish Online Journal of Distance Education, 2024
In the nursing profession, post-graduate in-service trainings are scheduled to increase efficiency and improve the quality of service. There are barriers to participation in training programs due to some reasons such as the intense work pace, incompatible shifts, a lack of personnel, the training program is not being at the knowledge and skill…
Descriptors: Nurses, Instructional Materials, Material Development, Instructional Development
Nicholas O. Awuor; Cathy Weng; Isaac M. Matere; Jeng-Hu Chen; Dani Puspitasari; Khanh Nguyen Phuong Tran – Interactive Learning Environments, 2024
Engineering drawing is valuable in capturing geometric features, conveying engineering ideas, and creating a blueprint of the intended product. Engineering students usually perform orthographic projections, imagining a 3D situation and sketching its 2D representation. That requires imagination and mental visualization, determined by the learner's…
Descriptors: Foreign Countries, Vocational High Schools, High School Students, Engineering Education
Roshan Lal Neupane; Prasad Calyam; Songjie Wang; Kiran Neupane; Ashish Pandey; Xiyao Cheng; Durbek Gafurov; Hemanth Sai Yeddulapalli; Noah Glaser; Kanu Priya Singh; Yuanyuan Gu; Shangman Li; Sharan Srinivas – IEEE Transactions on Learning Technologies, 2024
Cloud-hosted services are being increasingly used in hosting business and scientific applications due to cost-effectiveness, scalability, and ease of deployment. To facilitate rapid development, change and release process of cloud-hosted applications, the area of development and operations (DevOps) is fast evolving. It is necessary to train the…
Descriptors: Online Courses, Computer Assisted Instruction, Learning Management Systems, Computer Assisted Design
Wenqiang Dai; Qiongyao Liu; Yuemin Gao; Wenjing Liu; Shaojuan Ouyang – International Journal of Web-Based Learning and Teaching Technologies, 2025
The traditional curriculum design methods suffer from issues like outdated content and limited instructional approaches. To address these, this article proposes an optimized curriculum design system that integrates CAD and neural network models. This system enables intelligent curriculum content generation, introduces CAD-assisted instructional…
Descriptors: Curriculum Design, Computer Assisted Design, Artificial Intelligence, Computer Uses in Education
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Joanna Wolfe; Nisha Shanmugaraj; Juliann Reineke; Laura Caton Peet; Craig P. Moreau – Journal of Technical Writing and Communication, 2024
The cognitive theory of multimedia learning (CTML) describes a set of empirically tested principles that technical and professional communication research largely acknowledges as important to the design of presentation slides. However, presenters often run into difficulties understanding how to apply CTML principles to contexts in which it has not…
Descriptors: Undergraduate Students, Graduate Students, College Faculty, Professional Personnel
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