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Keetam D. F. Alkahtani – Behavioral Disorders, 2024
Students with attention-deficit/hyperactivity disorder (ADHD) may engage in disruptive classroom behaviors. The Caught Being Good Game (CBGG) has been identified as an intervention for managing class-wide behaviors. The purpose of the current study was to evaluate the effect of the CBGG in increasing class-wide academically engaged behavior (AEB)…
Descriptors: Intervention, Attention Deficit Hyperactivity Disorder, Behavior Change, Games
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Jin Liu; Ruyi Ding; Tuo Liu; Wei He; Yu Bao; Ruiqin Gao; Sarah K. Hood – Behavioral Disorders, 2024
Before adopting a scale for a new culture, researchers should conduct systematic translation procedures and evaluations to ensure its psychometric quality. The Pediatric Symptom Checklist-17 (PSC-17) is a brief and valid scale developed by U.S. researchers to evaluate children's emotional, attentional, and behavioral problems. This study aimed to…
Descriptors: Behavior Disorders, Symptoms (Individual Disorders), Check Lists, Elementary School Students
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Allyson Pitzel; Sara Sanders; Lauren Hart Rollins; Olivia R. Hester; Aimee J. Hackney; Kristine Jolivette – Behavioral Disorders, 2025
Developing the ability to summarize written text is a critical literacy skill set for adolescent students with disabilities. Four female students at-risk for emotional and behavioral disorders in a U.S. juvenile justice facility were taught the TRAP+IDEAS mnemonic using the self-regulated strategy development (SRSD) instructional approach to…
Descriptors: Females, Juvenile Justice, Critical Literacy, Students with Disabilities