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Ziyan Yang; Jia Hu; Shaochun Zhong; Lan Yang; Geyong Min – Education and Information Technologies, 2025
Intelligent technology plays a pivotal role in revolutionizing learning assessments, overcoming the constraints of traditional assessment methods and driving educational innovation. Knowledge tracing (KT) emerges as a critical component for assessing students' learning states and forecasting their future performance. However, existing graph-based…
Descriptors: Learning Processes, Artificial Intelligence, Graphs, Concept Mapping
Fengjuan Chen; Si Zhang; Qingtang Liu; Shufan Yu; Xiaojuan Li; Xinxin Zheng – Education and Information Technologies, 2025
Though online peer assessment is recognized as a critical factor in enhancing learning performance, pedagogical strategies and analysis of students' peer assessment at the group level, rather than the individual level, are underexplored. Online group assessment (OGA) focuses on assessing peer-group work in an online environment. A total of 64…
Descriptors: Peer Evaluation, Performance, Learning Processes, Computer Mediated Communication
Ahmed A. Alsayer; Jonathan Templin; Chris Niileksela; Bruce B. Frey – Education and Information Technologies, 2025
Prior research on the "Community of Inquiry" (CoI) framework has a limited amount of work which uses structural techniques to confirm the factorial structure of the CoI. The current study investigates the structural relationships among the three elements of the CoI framework (cognitive presence, teaching presence, and social presence),…
Descriptors: Communities of Practice, Inquiry, Online Courses, Educational Experience
Rachel F. Adler; Devorah Kletenik – Education and Information Technologies, 2025
Although digital accessibility topics are increasingly gaining inclusion in university computing classrooms, many instructors still encounter difficulties in engaging students with this subject. The Universal Design for Learning (UDL) framework, a pedagogical approach that emphasizes multiple means of engagement, offers a promising strategy to…
Descriptors: Access to Education, Learning Processes, Preferences, Educational Games
Mathias Mejeh; Livia Sarbach; Tina Hascher – Education and Information Technologies, 2024
Lifelong learning is emerging as a key priority for promoting equity and sustainability in societies. Self-regulated learning (SRL) is a fundamental requirement for achieving successful lifelong learning, and digitization is increasingly influential in this regard. This mixed-methods study explores the degree to which adaptive learning technology…
Descriptors: Feedback (Response), Independent Study, Lifelong Learning, Electronic Learning
Fu Chen; Chang Lu; Ying Cui – Education and Information Technologies, 2024
Successful computer-based assessments for learning greatly rely on an effective learner modeling approach to analyze learner data and evaluate learner behaviors. In addition to explicit learning performance (i.e., product data), the process data logged by computer-based assessments provide a treasure trove of information about how learners solve…
Descriptors: Computer Assisted Testing, Problem Solving, Learning Analytics, Learning Processes
Hyomin Kim; Gyunam Park; Minsu Cho – Education and Information Technologies, 2024
Learning analytics, located at the intersection of learning science, data science, and computer science, aims to leverage educational data to enhance teaching and learning. However, as educational data increases, distilling meaningful insights presents challenges, particularly concerning individual learner differences. This work introduces a…
Descriptors: Learner Engagement, Academic Achievement, Learning Processes, Learning Analytics
A Method for Generating Course Test Questions Based on Natural Language Processing and Deep Learning
Hei-Chia Wang; Yu-Hung Chiang; I-Fan Chen – Education and Information Technologies, 2024
Assessment is viewed as an important means to understand learners' performance in the learning process. A good assessment method is based on high-quality examination questions. However, generating high-quality examination questions manually by teachers is a time-consuming task, and it is not easy for students to obtain question banks. To solve…
Descriptors: Natural Language Processing, Test Construction, Test Items, Models
Yitong Chen; Zerong Xie; Dickson K. W. Chiu – Education and Information Technologies, 2024
This research studies the motivational factors used in educational video games through the lens of 6 C's learning motivation model with text mining of the players' reviews and comments. This research seeks to offer insight for game producers and educational institutions to investigate the effectiveness of these motivators for increasing player…
Descriptors: Educational Games, Video Games, Motivation Techniques, Technology Uses in Education
Pavlos Toukiloglou; Stelios Xinogalos – Education and Information Technologies, 2024
Hour of Code is a widely recognized global event that aims to introduce programming to novice users and integrate computer science into education. This paper presents an analysis of the effectiveness of the support system and user interface of Minecraft Adventurer, a serious game designed for the Hour of Code global event. Although previous…
Descriptors: Novices, Programming, Coding, Computer Science Education
Gwo-Jen Hwang; Hsin Huang; Hui-Yun Chen – Education and Information Technologies, 2025
Enhancing students' civic literacy is considered an essential educational goal in the 21st century. Therefore, in the teaching process, how to provide students with opportunities to solve problems and how to provide immediate feedback to help students make correct decisions when facing real problems are important and challenging issues. Digital…
Descriptors: Civics, Positive Attitudes, Learning Processes, Behavior
Fan Zhang; Xiangyu Wang; Xinhong Zhang – Education and Information Technologies, 2025
Intersection of education and deep learning method of artificial intelligence (AI) is gradually becoming a hot research field. Education will be profoundly transformed by AI. The purpose of this review is to help education practitioners understand the research frontiers and directions of AI applications in education. This paper reviews the…
Descriptors: Learning Processes, Artificial Intelligence, Technology Uses in Education, Educational Research
Lucas Paulsen; Euan Lindsay – Education and Information Technologies, 2024
This systematic review explores the emerging themes in the design and implementation of student-facing learning analytics dashboards in higher education. Learning Analytics has long been criticised for focusing too much on the analytics, and not enough on the learning. The review is then guided by an interest in whether these dashboards are still…
Descriptors: Learning Analytics, Educational Technology, Learning Processes, College Students
Abdelmadjid Benmachiche; Abdelhadi Sahia; Soundes Oumaima Boufaida; Khadija Rais; Makhlouf Derdour; Faiz Maazouzi – Education and Information Technologies, 2025
In the context of massive open online courses (MOOCs), searching and retrieving information can be challenging because there is a huge amount of unstructured content, which creates a problem and makes it difficult for users to quickly find relevant lessons or resources. As a result, learners and teachers face significant barriers to accessing the…
Descriptors: MOOCs, Natural Language Processing, Artificial Intelligence, Search Engines
Xinyi Wu; Xiaohui Chen; Jingwen Zhao; Yongsheng Xie – Education and Information Technologies, 2024
This work aims to explore whether students' learning outcomes in the virtual museum (VM) 's "Life and Science course" are influenced by the type of knowledge and the different levels of interaction within the museum. The study was conducted using an eye-movement experimental method, based on cognitive load theory, knowledge visualisation…
Descriptors: Museums, Instructional Design, Eye Movements, Material Development