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Tian Luo; Pauline S. Muljana; Xinyue Ren; Dara Young – Educational Technology Research and Development, 2025
The emergence of generative artificial intelligence (GenAI) has caused significant disruptions on a global scale in various workplace settings, including the field of instructional design (ID). Given the paucity of research investigating the impact of GenAI on ID work, we conducted a mixed methods study to understand instructional designers (IDs)'…
Descriptors: Artificial Intelligence, Familiarity, Instructional Design, Brainstorming
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Dmytro Babik; Edward Gehringer; Jennifer Kidd; Kristine Sunday; David Tinapple; Steven Gilbert – Educational Technology Research and Development, 2024
Over the past two decades, there has been an explosion of innovation in software tools that encapsulate and expand the capabilities of the widely used student peer assessment. While the affordances and pedagogical impacts of traditional in-person, "paper-and-pencil" peer assessment have been studied extensively and are relatively well…
Descriptors: Peer Evaluation, Computer Software, Internet, Electronic Learning
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Kamil Çelik; Ahmet Ayaz – Educational Technology Research and Development, 2025
Technological advancements in recent years have accelerated the development of information and communication technologies, introducing numerous innovations. One prominent innovation is the concept of the metaverse, which has gained significant popularity and is increasingly influencing various sectors, including the economy, art, entertainment,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Intention, Computer Science Education
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Marcus Pietsch; Dana-Kristin Mah – Educational Technology Research and Development, 2025
Rapid developments in artificial intelligence (AI) require dynamic adaptation in education to integrate new technologies timely and sustainably. In particular, the rise of generative AI requires leadership to implement it in a meaningful way for teaching and learning. School leaders have a special role to play in driving digital transformation.…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Teaching Methods
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P. Spangenberger; N. Matthes; F. Kapp; L. Kruse; J. L. Plass – Educational Technology Research and Development, 2025
An increasing number of studies has observed that immersive virtual reality (iVR) technology using head-mounted displays (HMDs) can facilitate learning outcomes. However, most studies have been exploratory and were executed in laboratory settings instead of being implemented and orchestrated in authentic teaching settings. Furthermore, iVR design…
Descriptors: Computer Software, Technology Uses in Education, Authentic Learning, Learning Processes
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Rasoul Bakhtiari; Farhad Seraji; Mohammadreza Farrokhnia; Zahra Habibzadeh; Omid Noroozi – Educational Technology Research and Development, 2025
This systematic review, utilizing the PRISMA framework, analyzes 248 international and 143 Iranian articles to provide an overview of studies on games in education. It examines five key themes: common terminology, methodology, type of study, variables studied, and technologies used, presenting findings in the same order of priority.…
Descriptors: Foreign Countries, International Education, Game Based Learning, Comparative Education
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Genady Kogan; Hadas Chassidim; Irina Rabaev – Educational Technology Research and Development, 2024
The main goal of this study was to evaluate the impact of an animation and visualization of data structures (AVDS) tool on both perceptions and objective test performance. The study involved a rigorous experiment that assessed the usability, acceptability, and effectiveness of the AVDS tool in solving exercises. A total of 78 participants…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Experience
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Michael Pin-Chuan Lin; Daniel H. Chang; Philip H. Winne – Educational Technology Research and Development, 2025
A chatbot is artificial intelligence software that converses with a user in natural language. It can be instrumental in mitigating teaching workloads by coaching or answering student inquiries. To understand student-chatbot interactions, this study is engineered to optimize student learning experience and instructional design. In this study, we…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Computer Mediated Communication
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Jan Delcker; Joana Heil; Dirk Ifenthaler – Educational Technology Research and Development, 2025
Artificial intelligence (AI) competence in education is a set of skills that enable teachers to ethically and responsibly develop, apply, and evaluate AI for learning and teaching processes. While AI competence becomes a key competence for teachers, current research on the acceptance and use of AI in classroom practice with a specific focus on the…
Descriptors: Artificial Intelligence, Technological Literacy, Pedagogical Content Knowledge, Career and Technical Education Schools
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Imam Fitri Rahmadi; Zsolt Lavicza; Selay Arkün Kocadere; Tony Houghton; Jonathan Michael Spector – Educational Technology Research and Development, 2024
Although user-generated microgames, defined as very simple games made by non-professionals on open platforms, are popular and appear to have considerable advantages in facilitating learning, further exploration is needed to establish their potential in instructional practices. The present study investigates the design, participation and experience…
Descriptors: Educational Games, Educational Technology, Computer Oriented Programs, Open Education