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Ryan S. Baker; Stephen Hutt; Nigel Bosch; Jaclyn Ocumpaugh; Gautam Biswas; Luc Paquette; J. M. Alexandra Andres; Nidhi Nasiar; Anabil Munshi – Educational Technology Research and Development, 2024
In this paper, we propose a new method for selecting cases for in situ, immediate interview research: detector-driven classroom interviewing (DDCI). Published work in educational data mining and learning analytics has yielded highly scalable measures that can detect key aspects of student interaction with computer-based learning in close to…
Descriptors: Electronic Learning, Anxiety, Metacognition, Data Collection
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April L. Millet; Emre Dinç; Timothy J. Bralower – Educational Technology Research and Development, 2024
This study aimed to examine the effect of four types of assessment on overall student success in an online college-level climate change course. Quizzes, midterms, lab assignments, and a capstone project as well as knowledge check questions were used to assess different aspects of student learning, consistent with Bloom's taxonomy hierarchy.…
Descriptors: Undergraduate Students, Test Format, Tests, Laboratory Experiments
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Arif Cem Topuz; Kinshuk – Educational Technology Research and Development, 2024
Online assessments of learning, or online exams, have become increasingly widespread with the rise of distance learning. Online exams are preferred by many students and are perceived as a quick and easy tool to measure knowledge. On the contrary, some students are concerned about the possibility of cheating and technological difficulties in online…
Descriptors: Computer Assisted Testing, Student Evaluation, Evaluation Methods, Student Attitudes
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Aranka Bijl; Bernard P. Veldkamp; Saskia Wools; Sebastiaan de Klerk – Educational Technology Research and Development, 2024
The systematic literature review (1) investigates whether 'serious games' provide a viable solution to the limitations posed by traditional high-stakes performance assessments and (2) aims to synthesize game design principles for the game-based performance assessment of professional competencies. In total, 56 publications were included in the…
Descriptors: Educational Games, Student Evaluation, Evaluation Methods, High Stakes Tests
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Manuela Glaser; Laura Hug; Stephan Werner; Stephan Schwan – Educational Technology Research and Development, 2025
The present paper examines possible benefits of spatial audio guides on learning outcomes in the spatial learning setting of an experimental exhibition and attempts to differentiate between different mechanisms underlying such an effect. In Experiment 1, we examined whether the spatial contiguity principle may be such a mechanism. A spatial audio…
Descriptors: Museums, Exhibits, Audiovisual Communications, Audiovisual Aids
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Melese Astatke; Cathy Weng; Abebayehu Yohannes; Matere M. Isaac; Wei-Kai Liou – Educational Technology Research and Development, 2024
This quasi-experimental study examined the influences of an Immersive Virtual Reality (IVR) adoption in the classroom and compared learning achievement, motivation, and perception between two versions of the learning approaches (IVR-based STREAM learning and Desktop Virtual Reality (DVR)-based STREAM learning). Twenty middle school students in the…
Descriptors: Middle School Students, Computer Simulation, Augmentative and Alternative Communication, Workstations