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Ronak R. Mohanty; Peter Selly; Lindsey Brenner; Shantanu Vyas; Cassidy R. Nelson; Jason B. Moats; Joseph L. Gabbard; Ranjana K. Mehta – IEEE Transactions on Learning Technologies, 2025
Immersive extended reality (XR) technologies, including augmented reality (AR), virtual reality, and mixed reality, are transforming the landscape of education and training through experiences that promote skill acquisition and enhance memory retention. These technologies have notably improved decision making and situational awareness in public…
Descriptors: Technology Integration, Artificial Intelligence, Safety Education, Instructional Design
Yukun Xu; Hui Li – IEEE Transactions on Learning Technologies, 2025
Primary school students, despite their vulnerability to cyberattacks, lack targeted cybersecurity education. Using Scopus and Google Scholar, this scoping review analyzed 15 articles (2014-2024) following Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) Extension for Scoping Reviews guidelines to examine the landscape of…
Descriptors: Elementary School Students, Computer Security, Educational Trends, Computer Science Education
Allison Bayro; Bryan Havens; Heejin Jeong – IEEE Transactions on Learning Technologies, 2024
This work investigates the design and usability of a novel eXtended Reality (XR) Vest, which combines two viewpoints for demonstration-based training (DBT). Traditional modalities for DBT, such as prerecorded videos and live instruction, are minimally engaging and potentially hazardous resulting in low motivation and knowledge retention. To combat…
Descriptors: Simulated Environment, Computer Simulation, Demonstrations (Educational), Retention (Psychology)