Publication Date
In 2025 | 0 |
Since 2024 | 14 |
Descriptor
Source
Interactive Learning… | 14 |
Author
Samuel Kai Wah Chu | 2 |
Ahmad Mohamadi | 1 |
Akbar Bahari | 1 |
Alicia Ndegwa | 1 |
Cheng-Han Lin | 1 |
Ching-Yi Wang | 1 |
Colleen Stieler-Hunt | 1 |
Danling Li | 1 |
Davy Tsz Kit Ng | 1 |
Elena Gorozhanina | 1 |
Hani Yousef Jarrah | 1 |
More ▼ |
Publication Type
Journal Articles | 14 |
Reports - Research | 13 |
Information Analyses | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 6 |
Postsecondary Education | 6 |
Secondary Education | 4 |
Elementary Education | 2 |
High Schools | 2 |
Grade 10 | 1 |
Grade 7 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Policymakers | 1 |
Researchers | 1 |
Teachers | 1 |
Location
Taiwan | 2 |
China | 1 |
China (Beijing) | 1 |
Colombia | 1 |
Iran | 1 |
Iran (Tehran) | 1 |
Kenya | 1 |
Russia (Moscow) | 1 |
Saudi Arabia | 1 |
United Arab Emirates (Abu… | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Jo-Chi Hsiao; Jason S. Chang – Interactive Learning Environments, 2024
During the COVID-19 pandemic, global teachers gained extensive experiences with teaching online courses. To design quality online courses in the post-pandemic era, the impact of the latest technology, such as artificial intelligence (AI), must be considered. Investigating how teachers incorporate AI-powered tools and how students perceive learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, English (Second Language)
Akbar Bahari; Rui Li – Interactive Learning Environments, 2024
Given the important technology-assisted language learning (TALL)-empowered affordances, a comprehensive understanding of how these TALL tools facilitate learning across different language components, e.g., phonology, morphology, syntax, semantics, and pragmatics, could not only present the panoramic scenery of the subject matter but also inform…
Descriptors: Language Acquisition, Phonology, Morphology (Languages), Syntax
Mario de la Puente – Interactive Learning Environments, 2024
The present study investigates the impact of the educational game Sociopolis on student engagement in the context of tenth-grade social science education. Employing a mixed-methods approach, this research examines engagement behaviors quantitatively and categorically. The participant pool consists of 183 students from four public schools in…
Descriptors: Foreign Countries, Educational Games, Gamification, Game Based Learning
Jiutong Luo; Shengquan Yu – Interactive Learning Environments, 2024
Information and communication technologies (ICTs) in basic education, i.e. K12 education, have often been constrained by sociocultural context and limited to pedagogical aspects, and these innovations have not yet catalyzed curriculum reform as expected. To address this research gap, this study adopted a key-competence-based subject knowledge…
Descriptors: Foreign Countries, Competency Based Education, Middle Schools, Secondary School Curriculum
Muneera Muftah – Interactive Learning Environments, 2024
The majority of previous studies focused on the role of social responsibility (SR) in business settings, however, how to incorporate SR into translation training appears to be unexplored. This study concerns incorporating SR authentic activities into translator training through situated learning in translation projects. It investigates how…
Descriptors: Foreign Countries, Translation, Social Responsibility, Sustainable Development
Nidal Al Said; Lubov Vorona-Slivinskaya; Elena Gorozhanina – Interactive Learning Environments, 2024
The paper delves into social media mining in the context of medical education programs in the information age. It explores the adaptability of Social Media Analytics (SMA) apps within the structure of online courses in medicine and proposes a conceptual framework for a learning process. This process includes practical exercises based on search and…
Descriptors: Social Media, Medical Education, Computer Oriented Programs, Online Courses
Kai Guo; Yuchun Zhong; Danling Li; Samuel Kai Wah Chu – Interactive Learning Environments, 2024
This study proposed a novel approach to classroom debates, in which chatbots that are able to engage in argumentative dialogues are adopted to facilitate students' debate preparation. The approach comprised three stages: first, students interacted with a chatbot named Argumate to help them generate ideas; second, students discussed the ideas with…
Descriptors: Foreign Countries, Undergraduate Students, Debate, Persuasive Discourse
Sandra Elsom; Colleen Stieler-Hunt; Margaret Marshman – Interactive Learning Environments, 2024
Proponents of game-based learning see potential for the inclusion of Alternate Reality Games (ARGs) in higher education. Research has shown that an ARG can support the induction and socialisation of students but engagement in educational ARGs has been disappointing. We explored whether students could learn via an ARG embedded in curriculum: if…
Descriptors: Computer Simulation, Integrated Curriculum, Game Based Learning, Educational Games
Wangda Zhu; Ying Hua – Interactive Learning Environments, 2024
During the COVID-19 quarantine, we conducted a field-setting pre/post-test randomized experiment (n = 115), creating a community using the social media application Instagram to enhance students' interactions with their peers and immediate physical environments in a large, introductory online course in environmental psychology. We used the…
Descriptors: Learning Experience, Social Networks, Social Media, Cooperative Learning
Reza Dashtestani; Ahmad Mohamadi – Interactive Learning Environments, 2024
Educational directors and teachers have shown tremendous interest in developing interactive learning environments in educational contexts. This study examined the conceptualization of face-to-face teachers (n = 35) and online teachers (n = 26) in implementing interactive learning. A mixed-methods design using questionnaires and interviews was…
Descriptors: Interaction, Electronic Learning, In Person Learning, Barriers
Ching-Yi Wang; Cheng-Han Lin – Interactive Learning Environments, 2024
COVID-19 has forced many universities to adopt online teaching. However, the design discipline attaches great importance to on-site operation and face-to-face design discussions, causing teachers to face major challenges in the implementation of distance teaching. The purpose of this study is to investigate the suitability and teaching strategies…
Descriptors: Teaching Methods, Distance Education, Learning Strategies, Questionnaires
Alicia Ndegwa; Mar Gutiérrez-Colón; Marni Manegre – Interactive Learning Environments, 2024
The on-going implementation of the new curriculum of the new education system in Kenya includes the administration of technology in the classroom. In this study, this was achieved through the use of a gamified app in a local private school in Kenya, a gamified Swahili app. As Swahili is the language that is Kenya's national and one of two official…
Descriptors: Foreign Countries, Reading Comprehension, African Languages, Comparative Analysis
Hani Yousef Jarrah – Interactive Learning Environments, 2024
The pandemic brought a massive shift in traditional education strategies. Educational literature is focusing on case studies for online-learning platforms. This research aims to break down the adaptations in teaching styles and curriculums across different countries due to the worldwide shift towards newer technology and learning mediums to…
Descriptors: COVID-19, Pandemics, College Faculty, College Students
Davy Tsz Kit Ng; Jiahong Su; Jac Ka Lok Leung; Samuel Kai Wah Chu – Interactive Learning Environments, 2024
Artificial intelligence (AI) literacy has emerged to equip students with digital skills for effective evaluation, communication, collaboration, and ethical use of AI in online, home, and workplace settings. Countries are increasingly developing AI curricula to support students' technological skills for future studies and careers. However, there is…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Secondary School Students