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Showing 1 to 15 of 109 results Save | Export
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Jiahong Su; Kai Guo; Xinyu Chen; Samuel Kai Wah Chu – Interactive Learning Environments, 2024
The teaching of artificial intelligence (AI) has increasingly become a topic of investigation among educational researchers. Studies of AI education have predominantly focused on the university level; less attention has been paid to teaching AI in K-12 classrooms. This study synthesised empirical studies on K-12 AI education, with the aims of…
Descriptors: Artificial Intelligence, Computer Science Education, Elementary Secondary Education, Teaching Methods
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Elif Atabek-Yigit – Interactive Learning Environments, 2024
A new perspective on chemistry learning could be the optimal learning moment of view based on flow theory. Optimal learning moments (OLMs) that occur when students experience high levels of interest, challenge, and skill at the same time were investigated in this study. Participants of the study were 47 pre-service science teachers. Data were…
Descriptors: Chemistry, Science Instruction, Preservice Teachers, Science Teachers
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Jing Chen; Ruiqi Wang; Bei Fang; Chen Zuo – Interactive Learning Environments, 2024
Online learning has developed rapidly and billions of learners have participated in various courses. However, the high dropout rate is universal and learning performance is not satisfactory. Fortunately, learners have posted a large number of reviews which express their feedback opinions. The fine-grained aspects and opinions existing in reviews…
Descriptors: Online Courses, Feedback (Response), Opinions, Algorithms
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Bimal Aklesh Kumar – Interactive Learning Environments, 2024
Mobile learning applications are being developed to support the teaching and learning process. The lack of an accepted methodology for developing these applications motivated the establishment of a design science research process for developing mobile learning applications. Design science methodology from the information systems domain was…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Design
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Thomas K. F. Chiu – Interactive Learning Environments, 2024
Generative artificial intelligence (GenAI) tools have become increasingly accessible and have impacted school education in numerous ways. However, most of the discussions occur in higher education. In schools, teachers' perspectives are crucial for making sense of innovative technologies. Accordingly, this qualitative study aims to investigate how…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Standards
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Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
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Yan Hua Chen; Kai Zhang – Interactive Learning Environments, 2024
The paper investigates the effect of introducing a course in Web Development for Chinese students on their academic achievements and the basic competencies, using traditional and online approaches. For the experimental learning purposes, 300 students were selected from three universities located in China's largest cities: Shanghai, Beijing, and…
Descriptors: Universities, Foreign Countries, Web Sites, Academic Achievement
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Aïcha Bakki; Lahcen Oubahssi; Youness Laghouaouta; Sébastien George – Interactive Learning Environments, 2024
Business Process Model and Notation (BPMN) is a standard formalism for business process modeling that is very popular in professional practices due to its expressiveness, the well-defined meta-model, and its easiness of use by non-technical users. For instance, BPMN2.0 is used for business processes in commercial areas such as banks, shops,…
Descriptors: MOOCs, Learning Management Systems, Business Education, Models
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Hassan Kilavo; Tabu S. Kondo; Feruzi Hassan – Interactive Learning Environments, 2024
Today computing is intricate in all aspects of our lives, beginning with communications and education to banking, information security, health, shopping, and social media. Development of the computing is proportional to the development of software which is becoming a serious part of all daily lives. This paper, therefore, assessed the impact of…
Descriptors: Foreign Countries, Computer Science Education, Elementary School Students, Outcomes of Education
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Ting Wu; Fei Hao – Interactive Learning Environments, 2024
As an important form of education in the future, Edu-Metaverse cannot only innovate the existing teaching mode, provide diversified teaching resources and environments, realize intelligent teaching evaluation and certification methods, etc., but also realize the real integration of people's physical world and virtual world. Therefore, how to…
Descriptors: Computer Simulation, Educational Innovation, Educational Change, Technology Uses in Education
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Hani Yousef Jarrah – Interactive Learning Environments, 2024
The pandemic brought a massive shift in traditional education strategies. Educational literature is focusing on case studies for online-learning platforms. This research aims to break down the adaptations in teaching styles and curriculums across different countries due to the worldwide shift towards newer technology and learning mediums to…
Descriptors: COVID-19, Pandemics, College Faculty, College Students
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Carina Titus Swai; Qingtang Liu; Linjing Wu – Interactive Learning Environments, 2024
Massive Open Online Courses (MOOCs) are platforms teachers can use to seek guidance on different strategies to update their teaching skills. This study finds the effectiveness of MOOCs in developing professional performance and skills of school teachers. It tries to show the extent to which school teachers can benefit from these courses and how…
Descriptors: MOOCs, Professionalism, Faculty Development, Teaching Methods
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Ratna Zuarni Ramli; Wan Zakiyatussariroh Wan Husin; Ahmed M. S. Elaklouk; Noraidah Sahari Ashaari – Interactive Learning Environments, 2024
Emerging technologies such as augmented reality are impacting the field of education, it can be seen in the attention given to technology, specifically augmented reality. Systematic reviews on research related to learning through augmented reality aim to find gaps of augmented reality in learning. However, there is a limited number of systematic…
Descriptors: Computer Simulation, Usability, Research Reports, Rating Scales
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Jia Zhang – Interactive Learning Environments, 2024
The present research analyses the growing popularity of the trumpet musical instrument in modern Chinese music. The research purpose is to examine the use of the technique of polyphony in trumpet players and its impact on the creative development of trumpet students. The sample consisted of 496 Chinese trumpeters who participated in brass band…
Descriptors: Foreign Countries, Music Education, Musical Instruments, Teaching Methods
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Mark Johnson; Rafiq Saleh – Interactive Learning Environments, 2024
Educational assessment is inherently uncertain, where physiological, psychological and social factors play an important role in establishing judgements which are assumed to be "absolute". AI and other algorithmic approaches to grading of student work strip-out uncertainty, leading to a lack of inspectability in machine judgement and…
Descriptors: Artificial Intelligence, Evaluation Methods, Technology Uses in Education, Man Machine Systems
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