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Vlasios Kasapakis; Elena Dzardanova; Spyros Vosinakis; Androniki Agelada – Interactive Learning Environments, 2024
Non-Verbal Cues (NVCs) add to communication effectiveness among individuals in both real and virtual world. Thus, NVCs transference between the two receives increased attention from both the industry and research community. Their efforts lead to sophisticated technological solutions which allow high fidelity NVCs to be transferred from real…
Descriptors: Sign Language, Nonverbal Communication, Cues, Computer Simulation
Taqdees Fatima; BingXiang Li; Shahab Alam Malik; Dan Zhang – Interactive Learning Environments, 2024
The COVID-19 outbreak has dramatically changed all spheres of humans and caused the interruption of educational settings around the globe. It necessitated the rapid transition of virtual supervision and online service delivery internationally. The present study constructed a model using equity theory and the D&M (DeLone and McLean) model to…
Descriptors: Electronic Learning, Supervision, Educational Quality, Foreign Students
Vishesh Kumar; Matthew Berland; Leilah Lyons; Beth Pinzur – Interactive Learning Environments, 2024
In this paper, we present SCAMP -- Social Configuration Affordances for Museum Play -- an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow…
Descriptors: Museums, Exhibits, Instructional Materials, Play
Belsti Atnkut Tadesse; Bekele Gebreamanule; Atalaye Nigussie Temesgen; Tadesse Tilahun; Tessema Astatkie – Interactive Learning Environments, 2024
Higher educational institutions were forced to stop face-to-face classes and shift to online learning during the COVID-19 pandemic. The government of Ethiopia closed schools in all educational institutions on 16 March 2020, and then directed educational institutions to teach students online. This study was conducted to discover the determinants of…
Descriptors: Foreign Countries, School Closing, Online Courses, COVID-19
Uun Hariyanti; Wu-Yuin Hwang; Rio Nurtantyana; Herman Dwi Surjono; Irma Nuur Rochmah; Anh Hoang; Muhammad Irfan Luthfi; Muhamad Trio Maulana Putra – Interactive Learning Environments, 2024
Authentic contextual learning (ACL) with mobile apps near home became prevalent and promising due to the COVID-19 pandemic since students were asked to learn near home without going to school. However, learning with mobile apps may cause problematic issues, such as anxiety and acceptance of either students or parents. This study aims to…
Descriptors: Anxiety, Telecommunications, Handheld Devices, Computer Oriented Programs
Bimal Aklesh Kumar – Interactive Learning Environments, 2024
Mobile learning applications are being developed to support the teaching and learning process. The lack of an accepted methodology for developing these applications motivated the establishment of a design science research process for developing mobile learning applications. Design science methodology from the information systems domain was…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Design
Bo Liu; Fang Ye – Interactive Learning Environments, 2024
The vocal performance is based on a variety of colours and shades influenced by the musical ear and vocal apparatus development. The research aim is to apply a problem-based approach to online music education with a special emphasis on vocal singing with piano accompaniment. The scholars used the oscillation coefficient to identify the main…
Descriptors: Foreign Countries, Music Education, Distance Education, College Students
Marcelo Werneck Barbosa – Interactive Learning Environments, 2024
In Blended Learning, students receive a combination of traditional face to face instruction in class and are also required to complete activities outside of the classroom. BL increases opportunities for faculty members to design more effective teaching and learning environments. In order to do so, Instructional Design might be used to support…
Descriptors: Student Attitudes, Blended Learning, Program Implementation, Instructional Design
Gila Kurtz; Dan Kohen-Vacs – Interactive Learning Environments, 2024
Humanoid robotics is an emerging field striving to deploy technological devices capable of resembling and mimicking the human form. Primarily, the capability of human-like robots to interact with people has proved to be contributory in areas such as education and caretaking, but less so in adult training. In this study, we outline the design and…
Descriptors: Robotics, Technology Uses in Education, Teamwork, Training
Mohammad Reza Keramati; Robyn M. Gillies – Interactive Learning Environments, 2024
The purpose of this study was to examine the effects of cooperative learning (CL) on the academic achievement of student teachers. A mixed-methods sequential explanatory design was implemented in which quantitative data were collected first, followed by qualitative data to clarify the results of the experimental study. Achievement test,…
Descriptors: Cooperative Learning, Academic Achievement, Preservice Teachers, Preservice Teacher Education
Fatih Kalemkus; Müzeyyen Bulut-Özek – Interactive Learning Environments, 2024
The purpose of this research is to examine the effects of online project-based learning on students' metacognitive awareness. The participants of the research were 53 students attending 6th grade. The research was carried out using the mixed method approach and it was conducted with the action research model. Pre-test and post-test quantitative…
Descriptors: Student Projects, Grade 6, Middle School Students, Metacognition
Wei Han – Interactive Learning Environments, 2024
The contemporary system of musical education is being transformed and adapted to technical capabilities. This research aimed to study the features of using digital technologies in teaching the saxophone in a Chinese conservatory based on the experience of saxophonists Du Yinjiao and Liu Yuan. To implement the educational process, the authors…
Descriptors: Foreign Countries, Music Education, Musical Instruments, Educational Technology
J. Pablo Rosas Baldazo; Yasmín Á. Ríos-Solís; Romeo Sánchez Nigenda – Interactive Learning Environments, 2024
Learning path generation involves the computation of learning trajectories to personalize academic instruction to prevent school problems. The Educational Planning Problem (EPP) considers generating personalized learning paths by scheduling activities that satisfy expected grades while minimizing plans makespan. In this work, we propose two…
Descriptors: Study Habits, Scheduling, Time Management, Computer Software
Carina Titus Swai; Qingtang Liu; Linjing Wu – Interactive Learning Environments, 2024
Massive Open Online Courses (MOOCs) are platforms teachers can use to seek guidance on different strategies to update their teaching skills. This study finds the effectiveness of MOOCs in developing professional performance and skills of school teachers. It tries to show the extent to which school teachers can benefit from these courses and how…
Descriptors: MOOCs, Professionalism, Faculty Development, Teaching Methods
Gever Verlumun Celestine; Felix Olajide Talabi; Joseph Moyinoluwa Talabi; Victor Oluwole Adefemi; Samson Adedapo Bello; Abimbola Adekemi Oluyemi; Oberiri Destiny Apuke – Interactive Learning Environments, 2024
The goal of this study was to examine the effect of interactive radio instruction (IRI) in improving the literacy skills of out-of-school children in IDP camps in Nigeria. The study was a quasi-experiment involving 470 children who were out of school at the time of the study. The indices for measuring literacy skills included phonological skills,…
Descriptors: Foreign Countries, Literacy Education, Out of School Youth, Reading Skills

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