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J. Pablo Rosas Baldazo; Yasmín Á. Ríos-Solís; Romeo Sánchez Nigenda – Interactive Learning Environments, 2024
Learning path generation involves the computation of learning trajectories to personalize academic instruction to prevent school problems. The Educational Planning Problem (EPP) considers generating personalized learning paths by scheduling activities that satisfy expected grades while minimizing plans makespan. In this work, we propose two…
Descriptors: Study Habits, Scheduling, Time Management, Computer Software
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Mutahar Qassem – Interactive Learning Environments, 2024
This article reports on an empirical study on cognitive processes [i.e. (dis) fluency, temporal management of the translation process, and revision] and their relationship with fluency and adequacy. Based on Jakobsen and Schou's (1999) computational model of human translation, the author utilizes keylogging data retrieved from a Translog-II-based…
Descriptors: Cognitive Processes, Language Fluency, Translation, English
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Festus Ngwoke; Isaiah Agbo; Lazarus Ogenyi – Interactive Learning Environments, 2024
This study examines the negative effects of social media addiction on the reading habits of second language learners at the University of Nigeria, Nsukka. It is anchored on two theories: the Uses and Gratification theory and the Time Displacement theory. These theories were exploited in assessing the effects of addiction to the use of social media…
Descriptors: Social Media, Addictive Behavior, Foreign Countries, Reading Habits
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Nilüfer Atman Uslu; Hatice Yildiz Durak – Interactive Learning Environments, 2024
Due to the threat of COVID-19, many educational institutions have made urgent decisions about how to continue teaching and learning, taking their courses online. The transition from face-to-face teaching to Emergency remote teaching (ERT) has made it difficult for individuals to organize their learning processes independently. Therefore, in this…
Descriptors: Self Management, Academic Achievement, Emotional Response, Student Attitudes
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Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2024
The purpose of this study is to examine the effect of flexible thinking and achievement emotions in predicting goal-setting, time management, and self-evaluation in the context of online learning. In the study, 438 students at six different universities participated. The proposed structural model was analyzed by PLS-SEM. In the structural model,…
Descriptors: Thinking Skills, Academic Achievement, Psychological Patterns, Goal Orientation