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Fei Ping Por; Christina Sook Beng Ong; Siew Keow Ng; Arathai Din Eak – Interactive Technology and Smart Education, 2025
Purpose: The psychological theory of self-determination postulated that gamification enhances learning engagement by intrinsically motivating learners to undertake tasks spontaneously. Gamification has then been integrated into adult learning as part of the initiative of learner-centred pedagogies to curb the low retention rates of adult learners…
Descriptors: Bibliometrics, Gamification, Adult Learning, Student Centered Learning
Anagha Vaidya; Sarika Sharma – Interactive Technology and Smart Education, 2024
Purpose: Course evaluations are formative and are used to evaluate learnings of the students for a course. Anomalies in the evaluation process can lead to a faulty educational outcome. Learning analytics and educational data mining provide a set of techniques that can be conveniently applied to extensive data collected as part of the evaluation…
Descriptors: Course Evaluation, Learning Analytics, Formative Evaluation, Information Retrieval