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Rebecca Seward; Ryan Redner – Journal of Applied Behavior Analysis, 2024
The purpose of the present experiments was to systematically replicate Step it UP! Game interventions with adults with disabilities. Participants were divided into two competing teams, and the team with the highest step count participated in a prize drawing. Experiment 1 (N = 9) evaluated the efficacy of an extended version of the Step it UP! Game…
Descriptors: Games, Adults, Disabilities, Intervention