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Alyssa P. Lawson; Richard E. Mayer – Journal of Computer Assisted Learning, 2024
Background: Immersive virtual reality (IVR) is a new technology that could motivate learners, but also could contain distracting elements that increase cognitive demands on learners. In contrast, learning with conventional media, such as a narrated slideshow could be less motivating, but also less distracting. Objectives: This experiment…
Descriptors: Computer Simulation, Individual Differences, Learning, Executive Function
Lion Sieg; Hendrik Eismann; Bertrand Schneider; Jan Karsten; Dogus Darici – Journal of Computer Assisted Learning, 2025
Background: Research in social cognition suggests that learning effectiveness in teacher-learner pairs may be influenced by how well their attention aligns with each other. However, we currently have limited understanding of how common distractions in real-world environments affect teacher-student interactions, specifically the synchronisation of…
Descriptors: Attention Control, Social Cognition, Teacher Student Relationship, Interaction
Doug Kueker; Joi Moore – Journal of Computer Assisted Learning, 2024
Background: Learning to use software using screencast videos with worked examples in the corresponding practice files presents a classic split-attention problem that requires learners to mentally integrate information from the video with a target application. While there is evidence that splitting attention either temporally or spatially adversely…
Descriptors: Participant Observation, Interactive Video, Computer Peripherals, Attention Control
Angelica Ronconi; Lucia Mason; Lucia Manzione; Anne Schüler – Journal of Computer Assisted Learning, 2025
Background: During digital reading on internet-connected devices, students may be exposed to a variety of on-screen distractions. Learning by reading can therefore become a fragmented experience with potentially negative consequences for reading processes and outcomes. Objectives: This study investigated the effects of on-screen distractions, as…
Descriptors: Eye Movements, Electronic Learning, Computer Uses in Education, Reading