Publication Date
In 2025 | 3 |
Since 2024 | 7 |
Descriptor
Grade 6 | 7 |
Elementary School Students | 4 |
Grade 5 | 4 |
Technology Uses in Education | 4 |
Cooperative Learning | 3 |
Teaching Methods | 3 |
Academic Achievement | 2 |
Educational Technology | 2 |
Foreign Countries | 2 |
Grade 3 | 2 |
Grade 4 | 2 |
More ▼ |
Source
Journal of Computer Assisted… | 7 |
Author
Amy Hutchison | 1 |
Anna Evmenova | 1 |
Brittany Miller | 1 |
Bruce M. McLaren | 1 |
Dhvani Toprani | 1 |
Eileen Jakeway | 1 |
Eniko Orsolya Bereczki | 1 |
Erdogan Kaya | 1 |
Filiz Avci | 1 |
Huy A. Nguyen | 1 |
Hüseyin Ates | 1 |
More ▼ |
Publication Type
Journal Articles | 7 |
Reports - Research | 7 |
Education Level
Elementary Education | 7 |
Grade 6 | 7 |
Intermediate Grades | 7 |
Middle Schools | 7 |
Grade 5 | 4 |
Junior High Schools | 3 |
Secondary Education | 3 |
Early Childhood Education | 2 |
Grade 3 | 2 |
Grade 4 | 2 |
Primary Education | 2 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Suping Yi; Wayan Sintawati; Yibing Zhang – Journal of Computer Assisted Learning, 2025
Background: Natural language processing (NLP) and machine learning technologies offer significant advantages, such as facilitating the delivery of reflective feedback in collaborative learning environments while minimising technical constraints for educators related to time and location. Recently, scholars' interest in reflective feedback has…
Descriptors: Reflection, Feedback (Response), Cooperative Learning, Natural Language Processing
Filiz Avci – Journal of Computer Assisted Learning, 2024
Background Study: Developments in science and technology, have created a need for technology-supported learning environments. Robotics is a technology widely used in science education. Collaborative learning is one of the methods used in education based on the constructivist approach. Using robotic and cooperative learning together is a new and…
Descriptors: Robotics, Teaching Methods, Academic Achievement, 21st Century Skills
Rocío Mínguez-Pardo; Javier Del Olmo-Muñoz; Sergio Tirado-Olivares; José Antonio González-Calero – Journal of Computer Assisted Learning, 2024
Background: The present study delves into the debate surrounding the effectiveness of homework, focusing specifically on the use of online homework in teaching decimal numbers to 5th and 6th grade primary school students. It highlights the challenges students face in representing and identifying decimal numbers, a concept that is often difficult…
Descriptors: Electronic Learning, Homework, Mathematics Instruction, Number Concepts
Dhvani Toprani; Marcela Borge – Journal of Computer Assisted Learning, 2025
Background: In this paper, we extend findings from previous iterations of a design-based project called ThinkerSpaces design studios that promotes human-centred design among children. ThinkerSpaces design studios is a play-based afterschool club that follows principles of embedded design by prioritising learner agency, exploration and ongoing…
Descriptors: Children, After School Programs, Play, Technology Uses in Education
Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
Amy Hutchison; Qi Si; Jamie Colwell; Erdogan Kaya; Eileen Jakeway; Brittany Miller; Kristie Gutierrez; Kelly Regan; Anna Evmenova – Journal of Computer Assisted Learning, 2025
Background: In recent years, computer science education has emerged as a necessary part of school curricula for students of all ages. With such momentum in this direction, it is essential that program designers, educators, and researchers ensure that computer science education is designed to be inclusive, effective, and engaging for all students.…
Descriptors: Coding, Instruction, Scaffolding (Teaching Technique), Literacy