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Saman Rizvi; Bart Rienties; Jekaterina Rogaten; René F. Kizilcec – Journal of Computer Assisted Learning, 2024
Background: Extensive research on massive open online courses (MOOCs) has focused on analysing learners' behavioural trace data to understand navigation and activity patterns, which are known to vary systematically across geo-cultural contexts. However, the perception of learners regarding the role of different learning design elements in…
Descriptors: MOOCs, Inclusion, Instructional Design, Participant Characteristics
Jia Zhang; Zhuo Zhang – Journal of Computer Assisted Learning, 2024
Background: AI can positively influence teaching by offering support for classroom management, creating inclusive learning environments, enhancing digital skills, personalizing teaching methods, and strengthening teacher-student relationships. Objectives: This quantitative research study investigates the opportunities, difficulties, and…
Descriptors: Inclusion, Teaching Methods, Computer Assisted Instruction, Barriers
Amy Hutchison; Qi Si; Jamie Colwell; Erdogan Kaya; Eileen Jakeway; Brittany Miller; Kristie Gutierrez; Kelly Regan; Anna Evmenova – Journal of Computer Assisted Learning, 2025
Background: In recent years, computer science education has emerged as a necessary part of school curricula for students of all ages. With such momentum in this direction, it is essential that program designers, educators, and researchers ensure that computer science education is designed to be inclusive, effective, and engaging for all students.…
Descriptors: Coding, Instruction, Scaffolding (Teaching Technique), Literacy
Lu Zhang; Yue Lei; Tim Pelton; Leslee Francis Pelton; Junjie Shang – Journal of Computer Assisted Learning, 2024
Background: Digital game-based learning (DGBL) has the potential to provide a gender inclusive learning environment for children. Objective: The present study aimed to explore gendered differences among primary school learners in grades three, four, and five within the context of game-based fraction learning from cognitive, motivational and…
Descriptors: Gender Differences, Game Based Learning, Mathematics Education, Electronic Learning