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Lukáš Kolek; Patrícia Martinková; Michaela Varejková; Vít Šisler; Cyril Brom – Journal of Computer Assisted Learning, 2024
Background: Existing studies confirm that some video games can change players' attitudes. However, since we do not know the specific elements responsible for attitude change, the potential of video games to achieve desired educational or behavioural outcomes often remains unfulfilled. Objectives: To fill the research gap, our study examined…
Descriptors: Affective Measures, Foreign Countries, Adolescents, Young Adults
Shai Goldfarb Cohen; Gideon Dishon – Journal of Computer Assisted Learning, 2025
Background: The rising importance of digital technologies in everyday communication has played a key role in processes of political polarization and rising mistrust and intolerance. We suggest this crisis could be productively conceptualized as a crisis in perspective-taking--the tendency and competency to actively consider others' mental and…
Descriptors: Affordances, Barriers, Perspective Taking, Electronic Learning