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Ernesto Colomo Magaña; Andrea Cívico Ariza; Julio Ruiz-Palmero; Francisco David Guillén-Gámez – Journal of New Approaches in Educational Research, 2025
Augmented, virtual, and mixed reality offer digital alternatives for implementing innovative educational processes, significantly expanding opportunities in university education due to the available resources and the psycho-evolutionary development of students. This study aimed to analyze the scientific production on this topic in Scopus using…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Higher Education
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Pamela Michel-Acosta; Josefina Pepín-Ubrí; Jeanette Chaljub-Hasbún – Journal of New Approaches in Educational Research, 2024
Introduction: The Dominican Republic, due to its nature as a Small Island Developing State (SIDS), faces several challenges in the face of extreme weather phenomena such as hurricanes. Therefore, integrating technologies such as Augmented Reality (AR) in teaching these topics in class can influence student motivation and improve learning. Aim:…
Descriptors: Foreign Countries, Autism Spectrum Disorders, Physical Environment, Simulated Environment
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Miguel Ángel Rodriguez-Florido; José Juan Reyes-Cabrera; Aday Melián; Carmen Nieves Hernández-Flores; Juan Ruiz-Azola; Manuel Maynar – Journal of New Approaches in Educational Research, 2024
The metaverse is known as the hypothetical iteration of the Internet as a single, connected, universal and immersive virtual world that can be accessed via immersive technology devices. One approach to this concept can be achieved through the use of multi-user immersive virtual reality applications. Immersive virtual reality (IVR), which uses…
Descriptors: Medical Education, Medical Students, Internet, Computer Simulation
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António Faria – Journal of New Approaches in Educational Research, 2024
This study investigated the impact of two teaching strategies, conventional and drawing principle, associated with the use of Augmented Reality (AR), on the school performance of pupils in the 7th-year of primary school and the 10th-year of secondary school on volcanism learning. Compared to previous research, the novelty of this study lies in the…
Descriptors: Science Education, Grade 7, Grade 10, Physical Environment
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M. Esther Del Moral-Pérez; Nerea López-Bouzas; Jonathan Castañeda-Fernández – Journal of New Approaches in Educational Research, 2024
Transmedia skill, derived from the process of converting films into educational games using augmented reality and artificial intelligence, involves employing various languages and mediums to adapt an original narrative to another format. This transmedia practice presents an opportunity to cultivate diverse skills in teacher training by…
Descriptors: Media Adaptation, Educational Games, Computer Simulation, Artificial Intelligence
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Verónica Marín; Begoña E. Sampedro; Marina Morales-Diaz – Journal of New Approaches in Educational Research, 2025
When talking about digital resources in secondary education classrooms in the 21st Century, we must mention tools such as Mixed Reality (MR). However, we must not only have in mind the perspective and training of teachers on their use, but we must consider that the ecologies of the classroom are becoming increasingly diverse, thus demanding an…
Descriptors: Secondary School Teachers, Teacher Attitudes, Foreign Countries, Faculty Development
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Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
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Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – Journal of New Approaches in Educational Research, 2024
Virtual laboratories and simulations have emerged as innovative solutions for science teaching. However, existing resources have various limitations and constraints including cognitive load/mental burden and limited coverage of all necessary steps in scientific inquiry, focusing mainly on the experimental simulation. To bridge this gap and address…
Descriptors: Preservice Teachers, Student Attitudes, Computer Software, Handheld Devices