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Chun Lai; Boning Lyu; Lianjiang Jiang; Yang Gong – Language Learning & Technology, 2025
Teachers' role identities shape their teaching practices. However, research on the interplay between language teachers' role identities and classroom technology integration is rather limited. Based on interview responses and classroom observations of eight K-12 language teachers, this study revealed two contrastive forms of role identities that…
Descriptors: Language Teachers, Professional Identity, Elementary Secondary Education, Teacher Role
Louisa Willoughby; Cathy Sell – Language Learning & Technology, 2024
Recent years have seen an explosion in video content available online. Yet there is relatively scant research on if, how, and why second language (L2) learners engage with videos in their target language as part of their self-directed study--especially for languages with a smaller media footprint. This paper presents qualitative findings from a…
Descriptors: Second Language Learning, Second Language Instruction, Independent Study, Electronic Learning
Robert Godwin-Jones – Language Learning & Technology, 2025
Less commonly taught languages (LCTLs) have traditionally lagged behind in terms of the availability of learning/teaching materials and of appropriate pedagogical models. For many languages, online tools, courses, and digital archives have been developed in recent years that offer opportunities for both formal instruction and self-study. Now the…
Descriptors: Technology Integration, Second Language Instruction, Language Minorities, Artificial Intelligence
Wen Jia; Liping Zhang; Austin Pack; Yi Guan; Bin Zou – Language Learning & Technology, 2024
Although digital game-based vocabulary learning (DGBVL) has received increasing attention in the past two decades, the impacts of DGBVL on the depth of word knowledge are still not well understood, especially in regard to productive vocabulary learning and DGBVL's long-term efficacy. This study leverages a quasiexperimental research design to…
Descriptors: Game Based Learning, Video Games, Vocabulary Development, Receptive Language
Jining Han – Language Learning & Technology, 2024
The present study applied a multiple-case study design to investigate Chinese as a foreign language (CFL) students' responses to computer-mediated coded feedback and the factors that influence students' responses in an online multiple-draft Chinese writing context. Three intermediate-level students of Chinese completed four drafts for which they…
Descriptors: Computer Mediated Communication, Feedback (Response), Student Attitudes, Influences
Mei-Rong Alice Chen – Language Learning & Technology, 2024
This study explores the impact of an innovative approach that combines artificial intelligence (AI) chatbot support with collaborative note-taking (CNT) in the comprehension of semantic terms among English as a Foreign Language (EFL) learners. Given the significance of semantics in English language learning, traditional didactic methods often…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Semantics
Paul Richards – Language Learning & Technology, 2024
This study experimentally investigated the effectiveness of feedback on learner refusals in a computer-simulated academic advising session. Ninety participants were assigned to one of three conditions: implicit feedback, explicit feedback, and comparison group. Oral and written discourse completion tasks (DCTs) were administered in a pretest…
Descriptors: Feedback (Response), Computer Simulation, Academic Advising, Pretests Posttests
Hsiu-Chen Hsu – Language Learning & Technology, 2024
This study examined the effects of pretask training to promote peer collaboration, encourage learning opportunities, and foster individual L2 writing development in web-based L2 collaborative writing (CW) tasks. The participants were 48 students from two junior English composition classes at a Taiwanese university. One class (n = 24) was assigned…
Descriptors: Collaborative Writing, Second Language Learning, Writing (Composition), Electronic Learning
David James Woo; Hengky Susanto; Chi Ho Yeung; Kai Guo; April Ka Yeng Fung – Language Learning & Technology, 2024
English as a foreign language (EFL) students' use of artificial intelligence (AI) tools that generate human-like text may enhance students' written work. However, the extent to which students use AI-generated text to complete a written composition and how AI-generated text influences the overall writing quality remain uncertain. 23 Hong Kong…
Descriptors: Artificial Intelligence, Writing Instruction, English Language Learners, English (Second Language)
Boris Vazquez-Calvo; Alba Paz-López; Sergio Rey-Godoy – Language Learning & Technology, 2025
Memes are a popular form of digitally mediated discourse that allow users to express thoughts and emotions, often leaving identity traces of their creators or sharers. This study uses the classroom activity Story by Memes as both a narrative tool for self-presentation in language teacher education and a method for exploring identity representation…
Descriptors: Internet, Popular Culture, Story Telling, Language Teachers
Dmitrii Pastushenkov; Olesia Pavlenko; Steven Clancy – Language Learning & Technology, 2025
In this article, we delve into the application of the online game-based learning and testing platform Kahoot! with second language (L2) learners of Russian and explore how this tool can enhance our students' experiences. Following a brief overview of digital game-based learning (DGBL) and previous research on L2 learning through Kahoot!, we…
Descriptors: Online Courses, Game Based Learning, Second Language Instruction, Russian
Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
Adam Dabrowski; Stuart McLean; Christopher Nicklin – Language Learning & Technology, 2024
Three modes of deliberate vocabulary study were investigated to determine how well they assisted learners' recall of the meaning of target concrete nouns. Two modes of tablet-based augmented reality, one context-independent (AR1) and one context-dependent (AR2), were compared with each other and with paper-based word cards (WC) in the deliberate…
Descriptors: Vocabulary Development, Nouns, Tablet Computers, Computer Simulation
Meina Zhu; Chaoran Wang – Language Learning & Technology, 2025
Given the rapid advancements in artificial intelligence (AI) technologies for language education, this article provides a review of selected empirical studies on artificial intelligence in language education, spanning from 2013 to October 2023. Data for this review were gathered from the Web of Science, Eric ProQuest, Scopus, and five top…
Descriptors: Futures (of Society), Educational Trends, Artificial Intelligence, Technology Uses in Education
Pengchong Zhang; Shi Zhang – Language Learning & Technology, 2025
Multimodal input can significantly support second language (L2) vocabulary learning and comprehension. However, very little research has examined how L2 learners, especially young learners, allocate attention when exposed to such input and whether learning from multimodal input can be explained by attention allocation. This study therefore…
Descriptors: Attention, Eye Movements, Vocabulary Development, Reading Comprehension
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