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Talha Mahboob Alam; George Adrian Stoica; Özlem Özgöbek – Smart Learning Environments, 2025
Response technologies (RTs), also termed clickers or student response systems, have gained traction among researchers in classrooms in recent years. RTs encompass various interactive tools and technologies that are pivotal in modern educational settings. Numerous articles emphasize the effectiveness of RTs across multiple grades and courses.…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Student Reaction
Alexandre Machado; Kamilla Tenório; Mateus Monteiro Santos; Aristoteles Peixoto Barros; Luiz Rodrigues; Rafael Ferreira Mello; Ranilson Paiva; Diego Dermeval – Smart Learning Environments, 2025
Researchers are increasingly interested in enabling teachers to monitor and adapt gamification design in the context of intelligent tutoring systems (ITSs). These contributions rely on teachers' needs and preferences to adjust the gamification design according to student performance. This work extends previous studies on teachers' perception of…
Descriptors: Faculty Workload, Educational Resources, Artificial Intelligence, Technology Uses in Education
Muhammad Imran; Norah Almusharraf – Smart Learning Environments, 2024
This emerging technology report discusses Google Gemini as a multimodal generative AI tool and presents its revolutionary potential for future educational technology. It introduces Gemini and its features, including versatility in processing data from text, image, audio, and video inputs and generating diverse content types. This study discusses…
Descriptors: Artificial Intelligence, Computer Software, Educational Technology, Technology Uses in Education
Yan Li; Xinyan Zhou; Hong-biao Yin; Thomas K. F. Chiu – Smart Learning Environments, 2025
Artificial Intelligence (AI) chatbots, with their ability to engage in conversations that resemble human interactions, have been increasingly applied to language teaching. Most recent review studies overlook student learning outcomes and the methods to achieve these outcomes in chatbot-supported language learning. Activity Theory (AT) offers a…
Descriptors: Artificial Intelligence, Educational Technology, Language Acquisition, Outcomes of Education
Yiannis Koumpouros – Smart Learning Environments, 2024
Augmented Reality (AR) technology is one of the latest developments and is receiving ever-increasing attention. Many researches are conducted on an international scale in order to study the effectiveness of its use in education. The purpose of this work was to record the characteristics of AR applications, in order to determine the extent to which…
Descriptors: Computer Simulation, Educational Technology, College Students, Computer Oriented Programs
Ka Yan Fung; Kwong Chiu Fung; Tze Leung Rick Lui; Kuen Fung Sin; Lik Hang Lee; Huamin Qu; Shenghui Song – Smart Learning Environments, 2025
In recent years, there has been a growing interest in using robots within educational environments due to their potential to augment student engagement and motivation. However, current research has not adequately addressed the effectiveness of these robots in facilitating inclusive learning for diverse student populations, particularly those with…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Interaction
Amy Meenaghan; Iris van Sintemaartensdijk – Smart Learning Environments, 2024
XR technology (an umbrella term that incorporates virtual reality (VR), augmented reality (AR), mixed reality (MR), and in some opinions, 360 immersive video) offers considerable potential for supporting learning in the criminal justice sector. The use of XR can allow students and trainees to experience hard-to-reach, risky and dangerous…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
Ting-Sheng Weng; Ting-Hsuan Lin – Smart Learning Environments, 2024
In computer-based dialogue learning, students' willingness to communicate and ability to interact is one of the important factors. Few studies have examined the testing of mobile metaverse teaching material systems built for interactive communication and learning courses. This study developed and designed course content for a virtual classroom,…
Descriptors: Students, Problem Solving, Gamification, Video Games
Fatma Outay; Nafaa Jabeur; Fahmi Bellalouna; Tasnim Al Hamzi – Smart Learning Environments, 2024
To measure the effectiveness of learning activities, intensive research works have focused on the process of competency building through the identification of learning stages as well as the setup of related key performance indictors to measure the attainment of specific learning objectives. To organize the learning activities as per the background…
Descriptors: Competence, Learning Activities, Individual Characteristics, Computer Simulation
John Kwame Eduafo Edumadze; Desmond Welsey Govender – Smart Learning Environments, 2024
While massive open online courses (MOOCs) promise to democratise access to education, the literature reveals a nuanced understanding of engagement in these settings, especially in resource-constrained environments. Blended MOOCs combine MOOCs and physical classroom settings of contents and instructions. This study extends this discourse by…
Descriptors: MOOCs, Educational Technology, In Person Learning, Blended Learning
Nermin Punar Özçelik; Gonca Yangin Eksi – Smart Learning Environments, 2024
Artificial intelligence (AI) has garnered considerable interest in the field of language education in recent times; however, limited research has focused on the role of AI in the specific context of register knowledge learning during English language writing. This study aims to address this research gap by examining the impact of ChatGPT, an…
Descriptors: Artificial Intelligence, Synchronous Communication, Technology Uses in Education, Writing Skills
Saja Wardat; Mohammed Akour – Smart Learning Environments, 2024
This research explores the key motivating factors that influence student engagement with wearable technology (WT) in teaching English to speakers of other languages (TESOL) education. The study employs a novel, integrated framework that merges elements from the established technology acceptance model (TAM), Flow Theory, and additional factors…
Descriptors: Technology Uses in Education, English (Second Language), Second Language Instruction, Educational Technology
Said A. Salloum; Khaled Mohammad Alomari; Aseel M. Alfaisal; Rose A. Aljanada; Azza Basiouni – Smart Learning Environments, 2025
The integration of artificial intelligence in educational environments has the potential to revolutionize teaching and learning by enabling real-time analysis of students' emotions, which are crucial determinants of engagement, motivation, and learning outcomes. However, accurately detecting and responding to these emotions remains a significant…
Descriptors: Artificial Intelligence, Emotional Response, Psychological Patterns, Individualized Instruction
Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
Hassane Benlaghrissi; L. Meriem Ouahidi – Smart Learning Environments, 2024
Combining mobile-assisted language learning (MALL) with project-based learning (PBL) might be the potential framework for enhancing EFL learners' speaking skills. However, only a few studies have scrutinised the impact of modern technologies on project work. More importantly, investigating how MALL, as a new field within ICT with unique…
Descriptors: Computer Assisted Instruction, Telecommunications, Handheld Devices, Second Language Learning
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