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Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
Kathleen Norris – ProQuest LLC, 2024
Focus groups and interviews can help to determine teachers' perspectives on classroom management. The problem with special education in the United States is that teachers are not prepared for specific classroom challenges, and their perceptions of classroom management have not been thoroughly documented. Gaps in the literature included teachers'…
Descriptors: Teacher Attitudes, Student Behavior, Behavior Problems, Behavior Modification