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Felichism Kabo; Annaliese Paulson; Doreen Bradley; Ken Varnum; Stephanie Teasley – College & Research Libraries, 2024
Seeking to better understand the longitudinal association between online usage of library-licensed content and short- and long-term student performance, we linked EZproxy logs to institutional university data to study how library usage impacts semester and cumulative GPAs. Panel linear mixed effects regression models indicate online library usage…
Descriptors: Undergraduate Students, Academic Achievement, Contracts, Bibliographic Databases
Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
Improving Belonging and Connectedness in the Cybersecurity Workforce: From College to the Profession
Mary Beth Klinger – Journal of Cybersecurity Education, Research and Practice, 2024
This article explores the results of a project aimed at supporting community college students in their academic pursuit of an Associate of Applied Science (AAS) degree in Cybersecurity through mentorship, collaboration, skill preparation, and other activities and touch points to increase students' sense of belonging and connectedness in the…
Descriptors: Computer Security, Sense of Community, Associate Degrees, Community College Students