Publication Date
In 2025 | 3 |
Since 2024 | 18 |
Descriptor
Source
Author
Agnes Kukulska-Hulme | 1 |
Al Jupri | 1 |
Ana Raquel Carvalho | 1 |
Andrew Middleton | 1 |
Briskilla M. | 1 |
Carlos Santos | 1 |
Catarina Dionísio | 1 |
Didi Suryadi | 1 |
Elah Nurlaelah | 1 |
Hsiao-Ping Hsu | 1 |
Hui-Chin Yeh | 1 |
More ▼ |
Publication Type
Journal Articles | 18 |
Reports - Research | 13 |
Reports - Descriptive | 2 |
Reports - Evaluative | 2 |
Guides - Classroom - Teacher | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Teachers | 2 |
Policymakers | 1 |
Location
Thailand | 2 |
Bangladesh | 1 |
China | 1 |
Hong Kong | 1 |
India | 1 |
Indonesia | 1 |
Malawi | 1 |
Portugal | 1 |
South Africa | 1 |
Spain | 1 |
Taiwan | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Tippawan Meepung – International Education Studies, 2024
This study explores the application of the Project-Based Learning with Gamification Model (PBLGM) through Visual Programming Language (VPL) to enhance digital competencies and problem-solving skills in learners. The PBLGM model integrates project-based learning and gamification techniques using Kodu Game Lab, aiming to develop essential…
Descriptors: Student Projects, Active Learning, Gamification, Foreign Countries
Maria Pilar Molina-Torres – Journal of Technology and Science Education, 2024
This paper deals with the implementation of flipped learning as a didactic method and its use through the Moodle platform. For this purpose, a quantitative research was carried out with the intention of analyzing the perceptions of new teachers in the acquisition of digital competences that they acquire during their teaching and learning process.…
Descriptors: Flipped Classroom, Teacher Education, COVID-19, Pandemics
Ana Raquel Carvalho; Laura Ferreira; Lara Gonçalves; Carlos Santos; João Almeida; Nuno Ribeiro; Miguel Filipe; João Brandão; Samuel Santos; Catarina Dionísio; L. Pedro – Educational Media International, 2024
Designing learning solutions in digitally mediated contexts requires attention to the level of immersion, interactivity, personalization, and engagement promoted, to which the incorporation of active learning methods and gamified strategies can be strategic. However, more research is needed on how teachers use technology-enhanced active learning…
Descriptors: Gamification, Extracurricular Activities, Foreign Countries, Elementary Secondary Education
Jon M. Wargo; Kierstin Giunco – Reading Teacher, 2024
Offering a heuristic to apprentice young children into the disciplines, we examine how one multiage classroom teacher leveraged the resources of personal digital inquiry to forward students' knowledge building.
Descriptors: Educational Technology, Literacy, Elementary School Teachers, Elementary School Students
William Cain – TechTrends: Linking Research and Practice to Improve Learning, 2024
This paper explores the transformative potential of Large Language Models Artificial Intelligence (LLM AI) in educational contexts, particularly focusing on the innovative practice of prompt engineering. Prompt engineering, characterized by three essential components of content knowledge, critical thinking, and iterative design, emerges as a key…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Prompting
Pornpisut Duangngern; Wanwisa Wannapipat; Sanit Srikoon; Parama Kwangmuang – Educational Process: International Journal, 2025
Background/purpose: The ongoing digital transformation in education has identified important areas for development in pre-service teachers' preparation to facilitate critical and creative thinking within technology-enhanced learning environments. This study investigated the readiness and implementation of creative and critical thinking skills…
Descriptors: Critical Thinking, Creative Thinking, Preservice Teacher Education, Preservice Teachers
Weipeng Yang; Xinyun Hu; Ibrahim H. Yeter; Jiahong Su; Yuqin Yang; John Chi-Kin Lee – Journal of Computer Assisted Learning, 2024
Background: Artificial Intelligence (AI) literacy is a crucial part of digital literacy that all individuals should possess in today's technologically advanced world. Despite the potential benefits that AI education offers, little research has been done on how to teach AI literacy to children. Objectives: This study aimed to fill that gap by…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Digital Literacy
I Made Suarsana; Al Jupri; Didi Suryadi; Elah Nurlaelah; I Gusti Nyoman Yudi Hartawan – Mathematics Teaching Research Journal, 2025
Mathematical and computational thinking (CT) are closely interrelated, yet CT integration into mathematics instruction remains limited. This study aims to analyze the effectiveness of the teaching process for straight-line equations in enhancing students' CT skills and to propose improvements based on the findings. A qualitative case study…
Descriptors: Mathematics Instruction, Teaching Methods, Learning Processes, Instructional Design
Novel Lena Folabit; Loyiso Currell Jita – Issues in Educational Research, 2024
Traditionally, academics in higher education relied on lectures, seminars, and textbooks for face-to-face instruction. However, technology integration in education has transformed the landscape, enhancing engagement, active learning, and personalised instruction, prompting academics to rethink their teaching methods. Anchored in social…
Descriptors: Foreign Countries, College Faculty, College Students, Teaching Methods
Viktoriia V. Sydorenko; Inna O. Akhnovska; Sergiy V. Smirnov; Igor A. Verbovskyi; Olha V. Melnychuk – Journal of Education and Learning (EduLearn), 2024
The research is focused on a comprehensive analysis of digitalization as a prerequisite for higher education modernization. The authors of this article consider the digital divide as a component of information inequality, which has a technological nature and presupposes unequal opportunities for access, use, and production of information and…
Descriptors: Educational Improvement, Higher Education, Digital Literacy, Technology Uses in Education
Andrew Middleton – Higher Education Research and Development, 2025
Spatial fluency describes the ability and confidence of an individual to navigate and negotiate their experiences in a postdigital world. This paper reflects on teaching and learning experiences from the COVID-19 pandemic lockdown and its aftermath, and on the volatile nature of social media, and the threats and opportunities afforded by AI. It…
Descriptors: Spatial Ability, Digital Literacy, Technology Integration, Technology Uses in Education
Leechin Heng; Hui-Chin Yeh – Educational Research, 2024
Background: In a time of rapid technological change, there is a need to provide students with relevant learning opportunities to support the development of their transferable skills. Purpose: Set in a higher education context in Taiwan, this study sought to investigate how students perceived their engagement with a task-based, multimedia project…
Descriptors: Foreign Countries, Skill Development, Transfer of Training, Active Learning
Agnes Kukulska-Hulme; Tom Power; Saraswati Dawadi; S. M. Hafizur Rahman; Tauhida Parvin – Journal of Technology and Teacher Education, 2024
The paper presents findings from a research study of 318 mathematics teachers' experiences of access to, and use of, digital technology in their professional development in marginalised communities in ten districts across Bangladesh. The innovative two-cycle qualitative study design involved early career researchers collaborating with…
Descriptors: Faculty Development, Mathematics Teachers, Mathematics Instruction, Online Courses
Samir Adrian Harawa; Ignatius Antony Herman; Samson Davidson D.; Briskilla M. – Journal on School Educational Technology, 2024
Amid the 21st century, marked by unprecedented technological advancements and rapid societal transformations, the field of education stands at a crossroads. As the digital era unfolds, traditional teaching methods are being redefined to align with the evolving needs of learners. This study delves into diverse pedagogical approaches that extend…
Descriptors: Teaching Methods, Learning Processes, Student Motivation, Critical Thinking
Hsiao-Ping Hsu – Geography Teacher, 2024
According to the author, this innovative lesson plan incorporates virtual reality (VR) technology to foster environmental awareness and care in late primary-age students. Drawing on the place-based education approach and social constructivism in the lesson design, students participate in collaborative project-based learning. The students' task…
Descriptors: Computer Simulation, Environmental Education, Elementary School Students, Lesson Plans
Previous Page | Next Page »
Pages: 1 | 2