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Sylvester Kyei-Gyamfi – SAGE Open, 2024
In modern society, children actively engage with social media platforms, and Ghana is not an exception to this trend. People have, however, placed an excessive amount of focus on the negative implications of using social media, which has overshadowed the positive effects that it has on children. This study examines the use of social media by…
Descriptors: Foreign Countries, Children, Adolescents, Social Media
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Fatemeh Habibi; Rasool Hamidi Choolabi; Zinat Asgharzadeh Nasr Abadi – International Journal of Emotional Education, 2024
This study investigated the impact of Problematic Internet Use (PIU) on Iranian adolescents' Psychological Well-Being (PWB), focusing on the mediating roles of sleep quality and self-regulation. Data was collected from a sample of students (n = 228, girl = 197, boy = 31) aged 12 to 19 years. Participants completed four online questionnaires,…
Descriptors: Adolescents, Internet, Computer Use, Well Being
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Francesca Borgonovi; Elodie Andrieu – Journal of Adolescence, 2025
Introduction: As technology progresses, individuals will be increasingly expected to solve digital tasks. At the same time, many worry that a high use of connected devices will reduce young people's ability to perform with accuracy long cognitively challenging tasks online. Methods: We examine whether 15-year-old students' ability to accurately…
Descriptors: Internet, Adolescents, Problem Solving, Computer Use
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Lihua Tang; Louise McLean; Fiona May; Jan Matthews; Gina-Maree Sartore; Mandy Kienhuis; Catherine Wade – Educational and Developmental Psychologist, 2025
Objective: Child sleep problems are commonly reported by parents of children aged 6--18 years, with a growing body of evidence describing the link between children's screen time and parental perceived child sleep problems. Using cross-sectional data, representative of the Victorian population, this study explored whether the relationship between…
Descriptors: Foreign Countries, Computer Use, Handheld Devices, Television Viewing
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Michael R. Langlais; Ashley Thaler; Elizabeth West – Youth & Society, 2025
TikTok use has grown rapidly since the COVID-19 pandemic, especially among adolescents. The goal of this study is to understand how and why teenagers use TikTok and how teenagers perceive these behaviors and motivations as contributing to their mental well-being. This qualitative, descriptive study involved interviewing teenagers one-on-one via…
Descriptors: Adolescents, Social Media, Handheld Devices, Telecommunications
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Rebecca L. Densley; Willow S. Sauermilch; Jes Fyall Cardenas; Shannon L. Bichard; Maya Neufeld-Wall – Journal of Children and Media, 2025
Little is known about how parents utilized parental mediation strategies during the early months of the COVID-19 pandemic, which saw an upsurge in youths' technology use and increased family time at home. The current study surveyed the parents of 964 U.S. school-aged children for their mediation behaviors, perceptions of media risk, views about…
Descriptors: COVID-19, Pandemics, Parenting Styles, Computer Use
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Claire Hawkins – Pastoral Care in Education, 2024
Applying established definitions of bullying to the more recent phenomenon of cyberbullying often results in an ill-fitting definition which is contested by academics. There are particular difficulties when applying the well-documented facets of intentional harm, repetition and power imbalance to the context of online bullying. A contested…
Descriptors: Adolescents, Experience, Definitions, Bullying
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Collin A. Webster; Diana Mîndrila; Anthony D. Murphy; Ivana Banicevic; Dušan Peric; Dragan Stankic; Željko Banicevic – Psychology in the Schools, 2024
The interrelated nature of mental health and indicators of school success in children and adolescents has been under-investigated from a person-centered perspective. In this exploratory study, we examined patterns of health behavior in relation to mental health and school satisfaction. A convenience sample of 315 students (M[subscript age] =…
Descriptors: Foreign Countries, Behavior Patterns, Mental Health, Student Satisfaction
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Yael Mayer; Mor Cohen-Eilig; Janice Chan; Natasha Kuzyk; Armansa Glodjo; Tal Jarus – Autism: The International Journal of Research and Practice, 2024
Over the past few years, screen-based usage among children and youth has increased significantly, particularly among those with autism. Yet current screen time guidelines do not address the specific needs of autistic children and youth. Therefore, the objective of this study was to develop specific and clear guidelines and strategies that…
Descriptors: Technological Literacy, Children, Adolescents, Autism Spectrum Disorders
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Jeroen Dera – Literacy, 2024
Despite the widespread popularity of online reading challenges on platforms like Goodreads and The StoryGraph, research on this phenomenon has been mostly absent. This article addresses this gap by examining the motivations of adolescent participants in reading challenges, the outcomes of their participation and the implications for their reading…
Descriptors: Reading Programs, Computer Use, Internet, Participation
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Guseman, Emily H.; Jurewicz, Laura; Whipps, Jonathon – Journal of School Health, 2024
Background: Early studies indicate children's physical activity (PA) decreased during the pandemic but may vary by school format and season. We longitudinally assessed changes in PA and screentime (ST) behaviors throughout 1 year of the COVID-19 pandemic and according to changes in school format. Methods: Parents of children (5-18 years) completed…
Descriptors: Physical Activity Level, COVID-19, Pandemics, Children
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David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
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Timothy E. Wilens; Mira Stone; Sylvia Lanni; Amy Berger; Ronan L. H. Wilson; Melis Lydston; Craig B. Surman – Journal of Attention Disorders, 2024
Introduction: Executive function (EF) deficits are common in youth with ADHD and pose significant functional impairments. The extent and effect of interventions addressing EF in youth with ADHD remain unclear. Methods: We conducted a systematic literature review using PRISMA guidelines. Included studies were randomized controlled trials of…
Descriptors: Executive Function, Attention Deficit Hyperactivity Disorder, Intervention, Drug Therapy
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Bülent BASARAN; Ömer SIMSEK – Journal of Computer Assisted Learning, 2024
Background: Their ubiquity is particularly notable as video games become increasingly intertwined with the technological revolution. Despite this prominence, gender disparities in adolescent video gaming remain under-explored. Objectives: This research aims to determine the frequency classes of video game playing based on gender, analyse the…
Descriptors: Gender Differences, Video Games, Play, Academic Achievement
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Edward C. Warburton – Arts Education Policy Review, 2024
Dance researchers and policy-makers have studied a variety of pedagogical innovations in technology-use, providing sound recommendations for its integration in dance education. Over the past several years, however, the ubiquity of the internet and proliferation of mobile devices have dramatically changed how teachers and students consume and…
Descriptors: Dance Education, Futures (of Society), Social Media, Handheld Devices
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