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Lihua Tang; Louise McLean; Fiona May; Jan Matthews; Gina-Maree Sartore; Mandy Kienhuis; Catherine Wade – Educational and Developmental Psychologist, 2025
Objective: Child sleep problems are commonly reported by parents of children aged 6--18 years, with a growing body of evidence describing the link between children's screen time and parental perceived child sleep problems. Using cross-sectional data, representative of the Victorian population, this study explored whether the relationship between…
Descriptors: Foreign Countries, Computer Use, Handheld Devices, Television Viewing
Wanlin Xie; Jinjin Lu; Xunyi Lin – Early Child Development and Care, 2024
This meta-analysis aimed to investigate whether screen exposure is beneficial or detrimental for early language development. A total of 28 eligible studies were synthesized to examine the correlation between screen exposure (including screen time, educational programme viewing, co-viewing, and start age of screen exposure) and language development…
Descriptors: Computer Use, Language Acquisition, Young Children, Correlation
Ezgi Pelin Yildiz; Metin Çengel – International Education Studies, 2024
Social media has often started to be used as the first source for accessing information. Country agenda, general issues, research, new ideas, entertainment, shopping, instant communication and cooperation are the positive contributions of social media. Excessive use of social media in every aspect of life certainly causes harm. It causes serious…
Descriptors: Foreign Countries, Social Media, Addictive Behavior, Young Adults
Stella Eteng-Uket; Ebere Ezeoguine – Journal of Educators Online, 2025
As technology and education intersect, the potential of Artificial Intelligence (AI) to enhance learning and engagement via chatbots is notable and has been widely acclaimed, though with mixed reports. This study thus investigates AI chatbots' effectiveness in enhancing learning outcome and engagement, using a quasi-experimental design with three…
Descriptors: Artificial Intelligence, Computer Uses in Education, Learner Engagement, Outcomes of Education
Tara Coppinger; Con Burns; Mai O'Leary; Louise Fleming; Seán Lacey; Aoife L. McCarthy – Irish Educational Studies, 2024
The International Survey of Children's Wellbeing (ISCWeB) is the most wide-ranging and diverse study ever conducted internationally on children from their own perspective. The aim of this study was to pilot the ISCWeB among primary schoolchildren in Ireland to examine their subjective wellbeing and examine the relationship between subjective…
Descriptors: Foreign Countries, Elementary School Students, Well Being, Life Satisfaction
Dorina Xhani; Eliona Kulluri; Megi Malësia – Journal of Social Studies Education Research, 2024
Language development plays a pivotal role in a child's cognitive and overall growth, progressing through identifiable stages that ultimately lead to adult communication. It serves as a significant indicator of a child's intellectual and overall development. This study aims to explore the impact of daily technology use on children's language…
Descriptors: Foreign Countries, Communication Skills, Language Acquisition, Computer Use
Yuke Fu; Nathaniel J. Johnson; Mowei Liu; Tiana B. Vandendort; Rebecca K. Robertson; Hayley T. Hartwick – Early Child Development and Care, 2024
With children's digital technology usage surging in post-pandemic Canada, it is imperative to understand children's digital literacy and multimodal practices. This study investigated potential predictors of children's digital literacy and multimodal practices at home, and the latent profiles of digital families. A sample of 413 parents of children…
Descriptors: Foreign Countries, Digital Literacy, Parents, Access to Computers
Jingying Chen; Junlin Hu; Kun Zhang; Xiao Zeng; Yuhao Ma; Wenrui Lu; Kai Zhang; Guangshuai Wang – Interactive Learning Environments, 2024
Virtual reality (VR) technology has shown great potential on intervention of social skills for children with autism spectrum disorder (ASD). This review aimed to review the application of VR in current social skills intervention targeting autistic children and evaluate its effect. After searching and screening three databases, we found 20 papers…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Autism Spectrum Disorders
Esra Merve Çaliskan; I?rem I?tegin – Journal of Cybersecurity Education, Research and Practice, 2024
With the development of technology, security, a core human concern throughout history, has changed and branched out into new areas. Novel security concepts, including environmental security, economic security, and cybersecurity, have emerged as a result of these expanding areas. The importance of cybersecurity has increased in the linked world of…
Descriptors: Gender Differences, Computer Security, Information Security, Sex Role
Ertan Altinsoy; Serkan Boyraz – Brock Education: A Journal of Educational Research and Practice, 2024
This paper examines secondary school students' perceptions of moral values in the digital environments (MVDE) and digital literacy (DL). The study used a quantitative methodology and correlational survey design encompassing 250 participants. Results show that participants' perceptions of DL are mostly high, while their perceptions of MVDE are…
Descriptors: Digital Literacy, Moral Values, Secondary School Students, Student Attitudes
Angelos Rodafinos; Vassilis Barkoukis; Katerina Tzafilkou; Despoina Ourda; Anastasios A. Economides; Maria Perifanou – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to examine the influence of digital competences, technology acceptance, and individual factors (gender and educational level) on academic achievement in Physical Education and Sports Science (PESS). Background: Prior research has established a positive correlation between digital competences and performance, but the…
Descriptors: Technological Literacy, Academic Achievement, Physical Education, Athletics
Özge Pinarcik Sakaryali; Nur Banu Yigit – International Journal of Modern Education Studies, 2024
This study explores the relationship between social media addiction, mental wellbeing, and emotional states among Early Childhood Education (ECE) candidates. Utilizing a sample of 330 ECE students from Düzce University and Alanya Alaaddin Keykubat University, the research employed the Social Media Addiction Scale-Adult Form, Positive and Negative…
Descriptors: Foreign Countries, Social Media, Addictive Behavior, Mental Health
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
Teresa Martín-García; Félix Ortega-Mohedano; María Marcos-Ramos; Patricia Sánchez-Holgado; Alexia Martín-Ledezma; David Briz Benito – Educational Media International, 2024
This article analyses the smartphone usage habits of children aged 7-15 in Spain, based on data from the "Barometer of Audiovisual Content for Children, Youth, and Media, 2022." The research highlights that smartphones are predominantly used by children for entertainment purposes, such as social remains secondary. The study underscores…
Descriptors: Foreign Countries, Children, Early Adolescents, Telecommunications
Su Morris; Emily K. Farran; Katie A. Gilligan-Lee – Journal of Intellectual Disabilities, 2024
Familiarity with technology has become a requirement for independent living, however there is limited information on technology access and use for people with Down syndrome (DS). The aim of this study is to describe technology, gaming, and social-media use in people with DS. Parents/caregivers (N = 220) of individuals with DS aged 5-35 years (49%…
Descriptors: Incidence, Computer Use, Down Syndrome, Video Games
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