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Merve Nur Durmus; Mustafa Metin; Neslihan Durmus – International Journal of Education in Mathematics, Science and Technology, 2025
This research was carried out to determine the opinions of science teacher candidates about digital game addiction. For this reason, the phenomenology method which one of the qualitative research methods, was used. The sample of this study consists of 5 science teacher candidates studying at different universities in the 2022-2023 academic year.…
Descriptors: Preservice Teachers, Science Teachers, Student Attitudes, Video Games
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Özcan Palavan; Bilge Gültekin – Journal of Learning and Teaching in Digital Age, 2025
This study examines the relationship between middle school students' undesirable behaviours and digital game addiction. Undesirable behaviours disrupt teaching, harm peers, compromise safety, and lower teacher motivation. These behaviours, often influenced by family and environmental factors, disrupt classroom order. Digital games, particularly…
Descriptors: Middle School Students, Addictive Behavior, Video Games, Computer Games
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Itahisa Mulero-Henríquez; Rocío Pérez-Solís; Samuel Falcon – Education and Information Technologies, 2024
High levels of Internet usage are prevalent among young people. Alongside this increased use, dangerous attitudes and practices among students have been observed. This study aimed to analyse the use of Information and Communication Technologies (ICT) among high school students, their attitudes, and the relationship with gender. A sample of 869…
Descriptors: Internet, Gender Differences, Student Attitudes, Bullying