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Showing 1 to 15 of 21 results Save | Export
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Kyeong Sam Min; Dong-Jun Min; Amanuel Tadesse; Elyria Kemp – Applied Cognitive Psychology, 2024
Individuals often have difficulties completing tasks in a timely manner. Whether it be scheduling a doctor's appointment, purchasing a birthday gift, or booking an airline ticket, waiting until the very last minute can carry serious consequences. In two experimental studies, we explore how individuals can be encouraged to finish tasks promptly. We…
Descriptors: Prompting, Time Management, Task Analysis, Attention
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Patrik Havan; Michal Kohút; Peter Halama – International Journal of Testing, 2025
Acquiescence is the tendency of participants to shift their responses to agreement. Lechner et al. (2019) introduced the following mechanisms of acquiescence: social deference and cognitive processing. We added their interaction into a theoretical framework. The sample consists of 557 participants. We found significant medium strong relationship…
Descriptors: Cognitive Processes, Attention, Difficulty Level, Reflection
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Patrick V. Barnwell; Jake A. Rattigan; Kyle T. Brennan; Erick J. Fedorenko; Richard J. Contrada – Journal of American College Health, 2025
Objectives: To examine college students' conflicting COVID-19 information exposure, information-seeking, concern, and cognitive functioning. Participants: 179 undergraduates were recruited in March-April 2020, and 220 in September 2020 (Samples 1 and 2, respectively). Methods: Students completed the Attention Network Test, NASA Task Load Index,…
Descriptors: COVID-19, Pandemics, Undergraduate Students, Information Seeking
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Kai-Hsin Tai; Jon-Chao Hong – Education and Information Technologies, 2025
Stellar observation, encompassing the study of star formation, stellar properties, and the governing physical laws, presents a readily accessible topic for many learners; however, many stargazing beginners may find it challenging. By applying the supplemental Gollin effect within animated display and the haptic effect of game-like play with a…
Descriptors: Computer Simulation, Astronomy, Self Efficacy, Interests
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Alejandra Ruiz-Segura; Andrew Law; Sion Jennings; Alain Bourgon; Ethan Churchill; Susanne Lajoie – Journal of Computer Assisted Learning, 2024
Background: Flying accuracy is influenced by pilots' affective reactions to task demands. A better understanding of task-related emotions and flying performance is needed to enhance pilot training. Objective: Understand pilot trainees' performance and emotional dynamics (intensity, frequency and variability) based on training phase and difficulty…
Descriptors: Foreign Countries, Flight Training, Aviation Technology, Computer Simulation
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Shirong Zhang; Bjorn B. de Koning; Fred Paas – Applied Cognitive Psychology, 2024
The split-attention effect posits that learning outcomes are negatively impacted when interrelated text and graphics are spatially segregated rather than cohesively integrated. This study explored how the instructional material's presentation size influences the manifestation of the split-attention effect. Based on cognitive load theory and…
Descriptors: Instructional Materials, Attention, Layout (Publications), Text Structure
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Ling Wu; Shuxin Wang – Education and Information Technologies, 2025
Contemporary technological advancements offer new possibilities for enhancing user creativity. We aimed to explore how technology can boost student creativity to meet the twenty-first century's demand for innovative talent. Based on the 4P model of creativity (person, process, product, and press) and constructivist theory, a virtual reality (VR)…
Descriptors: Computer Simulation, Brain, Biofeedback, Creativity
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Yi Zhang; Ke Xu; Yun Pan; Zhongling Pi; Jiumin Yang – Active Learning in Higher Education, 2025
The current study investigated the effects of segmentation design and drawing on college students' video learning. Participants were 158 college students randomly assigned to view either a segmented or continuous video lecture (video type: segmented vs continuous) and who either received instructed to draw while learning or no instructions at all…
Descriptors: College Students, Video Technology, Lecture Method, Eye Movements
Julia A. Simms – Solution Tree, 2024
With many distractions competing for students' attention, student engagement and knowledge retention are more important than ever. "Where Learning Happens" explores the types of attention--sustained, selective, divided, and effective--in depth and provides research-suggested strategies to maximize student attention and engagement. By…
Descriptors: Short Term Memory, Attention, Learner Engagement, Elementary Secondary Education
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Erol Ozcelik; Ismahan Arslan-Ari – Journal of Experimental Education, 2024
Several studies in multimedia learning have examined the effect of emotional design. Recent findings from cognitive psychology provide opportunities for educators to use more direct ways of manipulating emotion to enhance learning. These studies have shown that emotionally arousing words and pictures are remembered better than neutral ones.…
Descriptors: Arousal Patterns, Emotional Response, Multimedia Instruction, Learning Processes
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Yi Zhang; Jiumin Yang; Chenyan Dai; Zhongling Pi – Educational Technology & Society, 2024
Previous studies have shown that encouraging students to use self-explanation strategies has proven effective in text-focused learning contexts. However, no study to date has focused on how students' strategy preference moderates the effect of self-explanation strategies on learning from video lectures. The current study investigated how students'…
Descriptors: Teaching Methods, Video Technology, Lecture Method, Preferences
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Robert O. Davis; Yong-Jik Lee; Joseph Vincent; Lili Wan – Journal of Computer Assisted Learning, 2024
Background: Gestures are an integral component in human-to-human communication when the speaker is visually present to the listener. In the past several years, research has examined how computer-generated pedagogical agents can be designed to perform the four main gesture types and what this means for agent persona and learning outcomes. The…
Descriptors: Nonverbal Communication, Interpersonal Communication, Multimedia Instruction, Imagery
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Derek McClellan; Raymond J. Chastain; Marci S. DeCaro – Journal of Computing in Higher Education, 2024
Use of online video lectures is increasingly common. However, students may struggle to self-regulate their attention and passively process the content. This study examined whether, and for whom, different types of embedded learning prompts improve student learning from video lectures. Undergraduate physics students (N = 253) watched an online,…
Descriptors: Video Technology, Electronic Learning, Lecture Method, Prompting
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Ya-Chih Chang; Stephanie Shire; Wendy Shih; Connie Kasari – Journal of Autism and Developmental Disorders, 2024
Play is critical in the development of cognitive and language skills in young children with autism; however, few studies have examined the impact of the intervention on the development of play skills. The current study aims to address the change in developmental skills, including play after participation in the JASPER intervention, and to examine…
Descriptors: Child Development, Play, Outcomes of Education, Early Intervention
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Bjorn de Koning; Shirong Zhang; Stoo Sepp – Educational Psychology Review, 2025
Human movement plays a foundational role in cognition and learning. This topical collection brings together theoretical and empirical work examining how gestures, physical activity, and virtual movement enhance learning in language, multimedia, and activity-based learning. Regarding language learning, interacting with virtual object improves…
Descriptors: Movement Education, Human Body, Nonverbal Communication, Multimedia Instruction
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