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Nik Anis Qistina Nik Najhannor; Norsyahida Mohd Fauzi; Bazilah A. Talip; Mohd Ariff Majmi Zaaba; Adliah Mhd Ali; Nurul Ain Mohd Tahir; Nor Syafinaz Yaakob – Biochemistry and Molecular Biology Education, 2025
In modern education, mobile applications offer flexibility for learning anytime and anywhere, yet biochemistry lacks mobile-based virtual laboratories. This study aimed to develop a 2D Mobile-Based Virtual Laboratory Simulation (2D-MViLS) for blood glucose level measurement and evaluate its impact on pharmacy students' learning experience. In…
Descriptors: Computer Simulation, Computer Uses in Education, Science Laboratories, Biomedicine
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Chung Sun Joo; Choi Lee Jin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
The aim of this study is to explore how the creation of spherical video-based virtual reality (SVVR) influences students' creativity and curiosity in project-based language learning (PBLL). Technology is widely used in various instructional contexts, and due to increasing interest in VR technologies, the current study investigated how SVVR…
Descriptors: Creativity, Personality Traits, Video Technology, Computer Simulation
Andrea Armour Trudeau – ProQuest LLC, 2024
With virtual reality (VR) tools becoming increasingly prevalent in K-12 schools today, educators now possess the means to transport students to digitally simulated times and places without ever leaving the classroom. However, current application of this experiential technology is in its nascent stage and subsequent research is often limited to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 7
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Jessica M. Limbrick; Portia L. Johnson; Sheri L. Worthy; Diann C. Moorman; Leigh Anne Aaron – Journal of Human Sciences & Extension, 2024
Poverty is a pervasive issue impacting many areas of human sciences and Extension. Individuals living in the United States may have varying attitudes toward poverty. Research has shown that poverty simulations are effective in modifying attitudes toward poverty. The Community Action Poverty Simulation (CAPS) program is one such example that…
Descriptors: Poverty, Land Grant Universities, College Students, Computer Simulation