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Tal Yachin; Miri Barak – Research in Science Education, 2024
The growing trend of "escape games" in science education instigates debate over their pedagogical value, with researchers calling for more emphasis on theory-based design processes. Thus, the current study's goal was to identify situated learning components that can be associated with educational escape games and to generate a…
Descriptors: Science Education, Educational Games, Game Based Learning, Situated Learning
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Sangmin-Michelle Lee; Xiaoran Wang; Ilee Park; Riski Lestiono – Education and Information Technologies, 2024
While traditional English as a foreign language (EFL) classrooms often lack context and authenticity, immersive virtual reality (iVR) provides a valuable alternative opportunity to practice and acquire the target language in a replica of the real world. The present study used iVR ("Immerse") for communicative tasks and investigated how…
Descriptors: Situated Learning, Authentic Learning, Second Language Learning, English (Second Language)
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Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
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Edwin Gonzalo Vargas; Andrés Chiappe; Julio Durand – Journal of Social Studies Education Research, 2024
This review explores how artificial intelligence (AI henceforth) can reshape education through insights from situated learning literature. The objective was to critically examine opportunities and challenges of situated learning, and how AI could augment strengths while overcoming obstacles. A systematic review using the PRISMA method analyzed 60…
Descriptors: Artificial Intelligence, Situated Learning, Computer Software, Technology Uses in Education
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Chaoran Shen; Qingyuan Chen; Nan Zhang; Fengxin Diao; Pengfei Liu; Xinlin Zhou – European Journal of Psychology of Education, 2025
The ability to apply mathematical knowledge to solve real-life problems is often considered one of the fundamental educational goals. However, more attention in mathematics education has been given to the development of abstract mathematical computations in symbolic form. The current investigation aims to disclose whether there are different…
Descriptors: Elementary School Mathematics, Elementary School Students, Middle School Mathematics, Middle School Students
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Lily R. Liang; Rui Kang – International Journal for the Scholarship of Teaching and Learning, 2024
This study examines the impact of a situated learning class framework on student learning and sense of belonging in a first-year introductory computer programming course offered at an urban commuter campus. The framework provided students opportunities to engage in hands-on activities embedded in authentic contexts facilitated or led by students…
Descriptors: Undergraduate Students, Computer Science Education, Commuting Students, Sense of Community