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Showing 1 to 15 of 22 results Save | Export
Yong Li – ProQuest LLC, 2024
Geometry processing holds a foundational position within the realm of computer graphics, with advancements in this field regularly published at SIGGRAPH annually. The journey from writing the paper to implementing the algorithms is a meticulous and error-prone process, demanding significant dedication and attention to detail. Authors frequently…
Descriptors: Geometry, Mathematics Instruction, Programming Languages, Computer Software
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Diana Kirk; Andrew Luxton-Reilly; Ewan Tempero – ACM Transactions on Computing Education, 2025
Objectives: Code style is an important aspect of text-based programming because programs written with good style are considered easier to understand and change and so improve the maintainability of the delivered software product. However teaching code style is complicated by the existence of many style guides and standards that contain…
Descriptors: Computer Science Education, Programming, Computer Software, Teaching Methods
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Stella Xin Yin; Dion Hoe-Lian Goh; Choon Lang Quek; Zhengyuan Liu – Educational Technology & Society, 2025
With the growing popularity of computational thinking (CT) classes in K-12 schools, it is important to investigate public perceptions of these initiatives. Analyzing public discussions and opinions provides valuable insights that can inform future educational policies and reforms. In this paper, we collected questions and answers related to CT…
Descriptors: Computation, Thinking Skills, Elementary Secondary Education, Public Opinion
Wenrui Huang; Dajanae Palmer; Ekaete Udoh; Yung Chun; Jason Jabbari – Annenberg Institute for School Reform at Brown University, 2025
The shortage of STEM workers, particularly in computer science, is compounded by the underrepresentation of women and certain minoritized racial/ethnic groups in these fields. Efforts to address worker shortages and broaden participation include improving traditional STEM education pathways and creating alternative pathways. While persistence has…
Descriptors: STEM Education, Programming, Internship Programs, Minority Group Students
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Deise Monquelate Arndt; Ramon Mayor Martins; Jean Carlo Rossa Hauck – Informatics in Education, 2025
Critical thinking is a fundamental skill for 21st-century citizens, and it should be promoted from elementary school and developed in computing education. However, assessing the development of critical thinking in educational contexts presents unique challenges. In this study, a systematic mapping was carried out to investigate how to assess the…
Descriptors: Critical Thinking, Elementary Secondary Education, Computer Science Education, 21st Century Skills
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Jeremy St. John; Karen St. John – Journal of Information Systems Education, 2024
This study provides an overview of efforts to improve experiential learning outcomes by integrating the curriculum of an upper-level Project Management (PM) course with an Introductory Programming (IP) course using a game-making project. Students in the PM course applied PM methods and techniques while supervising teams of students in the IP…
Descriptors: Experiential Learning, Peer Teaching, Programming, Program Administration
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Wesley F. Reinhart; Reed Williams; Ryan Solnosky; R. Allen Kimel; Rebecca Napolitano – Advances in Engineering Education, 2025
Data science has become an increasingly popular topic among engineering students and practitioners as high-profile engineering applications of machine learning and artificial intelligence continue to make headlines. Companies in engineering domains are placing a growing emphasis on hiring engineers who can extract insights and create value from…
Descriptors: Engineering Education, Statistics Education, Education Work Relationship, Artificial Intelligence
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Sanna Forsström; Melissa Bond – International Journal of Computer Science Education in Schools, 2024
Despite the widespread adoption of computational thinking (CT) across educational levels, challenges persist in its assessment due to diverse definitions, frameworks, and practical applications in classroom settings. This meta-synthesis investigates the assessment of computational thinking (CT) in primary and secondary education, synthesising…
Descriptors: Computation, Thinking Skills, Elementary Secondary Education, Barriers
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Jhon Jairo Ramírez-Echeverry; Felipe Restrepo-Calle; Stephanie Torres Jiménez – European Journal of Education, 2025
This study investigates the self-regulated learning strategies employed by students in computer programming courses. Utilising the Questionnaire on Learning Strategies in Computer Programming (CEAPC), the research aims to identify specific strategies used by students. The findings reveal a variety of effective learning strategies, including…
Descriptors: Independent Study, Learning Strategies, Programming, Computer Science Education
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C. Florou; G. Stamoulis; A. Xenakis; A. Plageras – Education and Information Technologies, 2025
This study focuses on students' self-assessment during their learning process related to computer programming concepts, taking into account challenges and obstacles both teachers and students face, with the aim to contribute to the development of guiding principles and practices and enhance the teaching process of computer programming in primary…
Descriptors: Teacher Role, Self Evaluation (Individuals), Computer Science Education, Programming
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Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
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Fikile Mposula; Kayode Oyetade – Educational Process: International Journal, 2025
Background/purpose: Programming education faces persistent challenges, including high attrition rates, low student engagement, and difficulty grasping abstract concepts. Innovative pedagogical strategies are needed to support today's diverse learners better. Game-Based Learning (GBL) has emerged as a promising approach that uses interactive and…
Descriptors: Programming, Computer Science Education, Game Based Learning, Learner Engagement
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Asmaa Bengueddach; Djamila Hamdadou – International Society for Technology, Education, and Science, 2024
The COVID-19 pandemic, an unprecedented global health crisis, has not only significantly impacted public health but has also caused substantial disruptions to conventional education systems. In response to these challenges, our institution has undertaken innovative measures within the realm of education. A pivotal aspect of our response involves…
Descriptors: Personal Autonomy, Online Courses, Educational Change, Coding
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Nikola M. Luburic; Luka Z. Doric; Jelena J. Slivka; Dragan Lj. Vidakovic; Katarina-Glorija G. Grujic; Aleksandar D. Kovacevic; Simona B. Prokic – IEEE Transactions on Learning Technologies, 2025
Software engineers are tasked with writing functionally correct code of high quality. Maintainability is a crucial code quality attribute that determines the ease of analyzing, modifying, reusing, and testing a software component. This quality attribute significantly affects the software's lifetime cost, contributing to developer productivity and…
Descriptors: Intelligent Tutoring Systems, Coding, Computer Software, Technical Occupations
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Joyce Vogel; Dan Bouhnik – European Journal of Education, 2024
Introduction to Computer Science is traditionally the first course that all computer science and software engineering majors take. The course introduces many problem-solving techniques which can be challenging for many freshman students. In order to mitigate some of the issues of this course, we, at the Higher Education Institute, introduced a new…
Descriptors: Computer Science Education, Introductory Courses, Awards, Problem Based Learning
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