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Elin Marie Frivold Kostøl; Velibor Bobo Kovac – Early Child Development and Care, 2024
Co-regulation refers to warm, receptive, and supportive interactions between caregiver and child that provide guidance and modulation of the child's emotions, behaviours, and thoughts. This study identifies basic elements of co-regulation between parents and children in relatively well-functioning interactions. The data material consists of 24…
Descriptors: Parent Child Relationship, Young Children, Video Technology, Power Structure
Ran Bao; Sile Liang – International Journal of Distance Education Technologies, 2024
Scholars have long delved into the realm of MOOCs. However, with the proliferation of diverse platforms hosting course videos, it was realized that learning experiences may vary across these platforms. Hence, this research explores the forums within two distinct online learning platforms: the formal MOOC and the informal video-sharing platform.…
Descriptors: MOOCs, Video Technology, Learning Motivation, Behavior
Boris Vazquez-Calvo; Sergio Duarte-Marti; Leticia-Tian Zhang – Interactive Learning Environments, 2024
Online informal language learning has surged due to the growing interaction on social networking sites, such as TikTok and YouTube. One vital interaction method is through comments, revealing insights into learner behaviors and thoughts. Concurrently, the "Korean Wave" has made Korean a sought-after language. This study examined comments…
Descriptors: Second Language Learning, Korean, Social Media, Video Technology
Unggi Lee; Yeil Jeong; Junbo Koh; Gyuri Byun; Yunseo Lee; Hyunwoong Lee; Seunmin Eun; Jewoong Moon; Cheolil Lim; Hyeoncheol Kim – Smart Learning Environments, 2024
This preliminary study explores how GPT-4 Vision (GPT-4V) technology can be integrated into teacher analytics through observational assessment, aiming to improve reflective teaching practice. Our study develops a Video-based Automatic Assessment System (VidAAS) powered by GPT-4V. This approach uses Generative Artificial Intelligence (GenAI) to…
Descriptors: Observation, Teaching Methods, Artificial Intelligence, Behavior
Louise M. Yoho – Journal of Special Education Apprenticeship, 2025
Video games have become a mainstream form of entertainment that are played regularly by many around the world, including a large number of youth with disabilities (YwD). Video games' popular presence in our society has created exciting new opportunities for student learning that educators who work with YwD can leverage for both skill acquisition…
Descriptors: Video Games, Play, Community, Disabilities
Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
Emma Whewell; Helen Caldwell; Helen Tiplady; Beth Garrett – Technology, Pedagogy and Education, 2025
This article analyses interactions between initial teacher education students and teacher educators in a UK university, when reflecting upon teaching behaviours. It trialled the use of video collaboration software in enabling reflective practice, to support experienced teachers' mentoring skills and novice teachers' reflective skills. The software…
Descriptors: Preservice Teachers, Teacher Educators, College Students, College Faculty
Martin Dale-Hench – Sign Language Studies, 2024
This article explores turn-taking in Japanese Sign Language ( JSL) by using Baker's (1977) framework. JSL as a language is wholly unrelated to American Sign Language (ASL), but because Baker and other discourse analysts have always been concerned mostly with ASL and European sign languages, it remains to be seen if Asian sign languages such as JSL…
Descriptors: Sign Language, Japanese, Interaction, Attention