NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Madison H. Imler; Jennifer R. Weyman – Journal of Applied Behavior Analysis, 2024
A competing stimulus assessment is used to identify stimuli that are associated with a low level of challenging behavior and a high level of engagement. These stimuli are often used as a treatment component for challenging behavior that is maintained by automatic reinforcement. One limitation of implementing competing stimulus assessments is that…
Descriptors: Stimuli, Behavior Problems, Behavior Modification, Reinforcement
Peer reviewed Peer reviewed
Direct linkDirect link
Jessica L. Paranczak; Joseph M. Lambert; Jennifer R. Ledford; Bailey A. Copeland; M. Janey Macdonald – Journal of Applied Behavior Analysis, 2024
Recommendations for achieving generalized instructional outcomes often overlook the capacity for generative learning for most verbally competent humans. Four children (ages 5-8) participated in this project. In Study 1, we provided decontextualized discrete trial teaching to establish arbitrary relations between colors, pictures of characters, and…
Descriptors: Applied Behavior Analysis, Teaching Methods, Behavior Modification, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Shannon M. Angley; Daniel R. Mitteer; Brian D. Greer; Omar M. Elwasli; Wayne W. Fisher – Augmentative and Alternative Communication, 2024
Functional communication training (FCT) is an effective intervention for teaching communication responses and reducing challenging behavior. One limitation of FCT is that frequent reinforcement may be impractical or impossible in many situations. Recently, Mitteer et al. published a tutorial in the journal "AAC" that provided video…
Descriptors: Augmentative and Alternative Communication, Communication Skills, Functional Behavioral Assessment, Behavior Modification
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification