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Madison H. Imler; Jennifer R. Weyman – Journal of Applied Behavior Analysis, 2024
A competing stimulus assessment is used to identify stimuli that are associated with a low level of challenging behavior and a high level of engagement. These stimuli are often used as a treatment component for challenging behavior that is maintained by automatic reinforcement. One limitation of implementing competing stimulus assessments is that…
Descriptors: Stimuli, Behavior Problems, Behavior Modification, Reinforcement
Jensen Chotto; Elizabeth Linton; Jeanne M. Donaldson – Journal of Applied Behavior Analysis, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four…
Descriptors: Feedback (Response), Student Behavior, Games, Elementary School Students
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification