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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education
Kristin E. Mansell; Heather Greenhalgh-Spencer – Center for Innovative Research in Change, Leadership, and Education, 2024
In 2018, the Texas Education Agency (TEA) introduced a competitive grant program designed to assist Local Education Agencies (LEA) in attaining Math Innovation Zone (MIZ) designation through a four-year process which ensures program fidelity. The primary objective of this initiative is to enhance math proficiency levels for PreK - 8th grade…
Descriptors: Elementary School Mathematics, Elementary School Students, Middle School Mathematics, Middle School Students