Publication Date
In 2025 | 1 |
Since 2024 | 6 |
Descriptor
Source
Education and Information… | 2 |
ACM Transactions on Computing… | 1 |
Canadian Journal of Science,… | 1 |
Journal of Educational… | 1 |
Teacher Education Quarterly | 1 |
Author
Andreas Giannakoulas | 1 |
Bernardo Feliciano | 1 |
Douglas McDougall | 1 |
Elizabeth Thomas-Cappello | 1 |
Fred Martin | 1 |
Gillian Bausch | 1 |
Li'an Huang | 1 |
Lijun Ni | 1 |
Linting Zheng | 1 |
Mehmet Basaran | 1 |
Mete Akcaoglu | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 6 |
Information Analyses | 1 |
Education Level
Elementary Education | 3 |
Junior High Schools | 3 |
Middle Schools | 3 |
Secondary Education | 3 |
Early Childhood Education | 2 |
Grade 7 | 1 |
Grade 8 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Kindergarten | 1 |
Primary Education | 1 |
More ▼ |
Audience
Location
Canada | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Selçuk Dogan; Mete Akcaoglu – Teacher Education Quarterly, 2024
Learning computer science (CS) is increasingly becoming a necessary component of K-12 education, but in most cases, teachers do not have either the essential knowledge to teach or a curriculum to follow. In this article, we analyze the outcomes from a yearlong, blended professional development (PD) program to teach teachers game design and coding…
Descriptors: Disproportionate Representation, Blended Learning, Professional Development, Computer Science
Mehmet Basaran; Sermin Metin; Ömer Faruk Vural – Education and Information Technologies, 2024
The growing significance of coding in 21st-century early childhood education extends beyond technical proficiency, encompassing cognitive development, problem-solving, and creativity. Coding is being integrated globally into educational curricula to prepare students for the digital era. This research examines coding's potential impact on cognitive…
Descriptors: Early Childhood Education, Coding, 21st Century Skills, Social Emotional Learning
Zhenhua Wu; Linting Zheng; Li'an Huang – Education and Information Technologies, 2024
Programming has been considered a crucial "object to think with", which can integrate with various disciplines and facilitate learning in other areas. However, existing research primarily focuses on how children learn to code rather than how coding helps them to learn. To address this gap, a quasi-experimental case study was conducted…
Descriptors: Coding, Robotics, Programming, Kindergarten
Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
Sofia Ferreyro Mazieres; Rachael A. Lewitzky; Douglas McDougall – Canadian Journal of Science, Mathematics and Technology Education, 2024
The transition from elementary to secondary school presents challenges for students, including the shift from a streamed to a destreamed mathematics curriculum. This paper explores the Ontario context, where all students began taking the same grade 9 mathematics course in 2021-2022. The Grade 9 Mathematics Research Project investigated current…
Descriptors: Foreign Countries, High School Students, High School Teachers, Grade 9
Lijun Ni; Gillian Bausch; Elizabeth Thomas-Cappello; Fred Martin; Bernardo Feliciano – ACM Transactions on Computing Education, 2024
This study examined student learning outcomes from a middle school computer science (CS) curriculum developed through a researcher and practitioner partnership (RPP) project. The curriculum is based on students creating mobile apps that serve community and social good. We collected two sets of data from 294 students in three urban districts: (1)…
Descriptors: Computer Software, Middle School Students, Coding, Self Efficacy