Publication Date
In 2025 | 5 |
Since 2024 | 10 |
Descriptor
Source
Journal of Computer Assisted… | 3 |
International Journal of… | 2 |
British Journal of… | 1 |
Education and Information… | 1 |
Educational Technology &… | 1 |
International Journal of… | 1 |
Journal of Educational… | 1 |
Author
Andrew Kahonge | 1 |
Bart Soenens | 1 |
Burcu Ünal | 1 |
Changhong Peng | 1 |
Chih-Hsing Liu | 1 |
Chih-Hung Wu | 1 |
Christopher Chepken | 1 |
Elizaphan Maina | 1 |
Evans Miriti | 1 |
Ezgi Aydemir Altas | 1 |
Fatimah H. Aldeeb | 1 |
More ▼ |
Publication Type
Journal Articles | 10 |
Reports - Research | 10 |
Education Level
Higher Education | 6 |
Postsecondary Education | 6 |
Secondary Education | 2 |
Elementary Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Kenya | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Michiel Boncquet; Nele Flamant; Jeroen Lavrijsen; Maarten Vansteenkiste; Karine Verschueren; Bart Soenens – Journal of Educational Psychology, 2024
This study examined the unique and interactive role of students' quality of motivation, as defined in self-determination theory, and their mindsets about intelligence, as conceptualized in Dweck's framework, in predicting a variety of learning outcomes (engagement, learning strategies, persistence, procrastination, and test anxiety) and…
Descriptors: Middle School Students, Student Attitudes, Learning Motivation, Academic Achievement
Yuanyuan Hu; Pieter Wouters; Marieke van der Schaaf; Liesbeth Kester – British Journal of Educational Technology, 2025
Learning with games requires two types of information, namely domain-specific information and game-specific information. Presenting these two types of information together with gameplay may pose a heavy demand on cognitive resources. This study investigates how timing of information presentation affects cognition (ie, mental effort and…
Descriptors: Game Based Learning, Secondary School Students, Chemistry, Schemata (Cognition)
Wei Chen; Lijia Lin; Weiguo Pang – Education and Information Technologies, 2025
A video lesson with generative learning activities has the potential to improve learning by engaging learners. However, existing literature regarding designing and implementing an interactive video lesson is insufficient. In the present study, we aimed to investigate: a) whether the use of the summarizing strategy would benefit learning via video…
Descriptors: Learning Processes, Video Technology, Learning Activities, Writing Skills
Chih-Hung Wu; Ting-Sheng Weng; Chih-Hsing Liu – Educational Technology & Society, 2025
With the growing attention directed towards ChatGPT and its applications in education, this study explored its impact on various variables pertaining to student learning. Specifically, an integrated theoretical framework was used to investigate the factors that influence student problem-solving and critical thinking abilities when using ChatGPT…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Learning Motivation
Liping Jiang; Menglei Lv; Mengmeng Cheng; Xia Chen; Changhong Peng – Journal of Computer Assisted Learning, 2024
Background: The introduction of Small Private Online Courses (SPOCs) in English as a Foreign Language (EFL) instruction at Higher Vocational Colleges (HVCs) signifies a shift in education. Understanding the factors that affect deep learning in this SPOC context is crucial for improving educational outcomes. Objectives: By employing grounded…
Descriptors: Higher Education, Vocational Education, College Students, Private Education
Liujie Xu; Xuefei Zou; Yuxue Hou – Journal of Computer Assisted Learning, 2024
Background: Data literacy (DL) is vital for teachers, as it enables them to build on data and improve teaching and learning. Therefore, developing DL among pre-service teachers is critical. Objectives: The purpose of this study is threefold: to evaluate whether a feedback visualisation of peer assessment-based teaching approach (FVPA-based…
Descriptors: Statistics Education, Comparative Analysis, Preservice Teachers, Teacher Education Programs
Selina Ochukut; Robert Oboko; Evans Miriti; Christopher Chepken; Andrew Kahonge; Elizaphan Maina – International Journal of Education and Development using Information and Communication Technology, 2025
E-learning is an emerging trend in most universities. Due to COVID-19, many universities adopted e-learning. With the sudden adoption and implementation of e-learning, learners had to undergo learning on how to learn and take examinations electronically, which could have increased cognitive load in their learning experience. Without regular, face…
Descriptors: Electronic Learning, Cognitive Ability, Learning Motivation, Learning Experience
Fatimah H. Aldeeb; Omar M. Sallabi; Monther M. Elaish; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: This paper examines the use of augmented reality (AR) as a concept-association tool in schools, with the aim of enhancing primary school students' learning outcomes and engagement. Conflicting findings exist in previous studies regarding the cognitive load of AR-enriched learning, with some reporting reduced load and others indicating…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Learning Processes
Kenneth David Strang; Narasimha Rao Vajjhala – International Journal of Education in Mathematics, Science and Technology, 2025
This study examines the effectiveness of problem-based learning with game theory versus thesis format in graduate project management degrees as the capstone course. The project management body of knowledge based on ISO was established as the rules of play with modifications to fit into the classroom context. We supplied a work breakdown structure…
Descriptors: Higher Education, Management Development, Strategic Planning, Decision Making
Burcu Ünal; Suzan Kavanoz; Ezgi Aydemir Altas – International Journal of Education in Mathematics, Science and Technology, 2024
Flipped learning has become the focus in many educational contexts especially with the integration of technological tools in learning space for the last decade. In flipped learning, learners perform surface learning at home, whereas deep learning such as problem-solving, critical thinking exercises etc. is covered in the classroom which…
Descriptors: Flipped Classroom, Learning Motivation, Learning Strategies, COVID-19