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Denis Dumas; Boris Forthmann; Patricia Alexander – Educational Psychologist, 2024
Creative thinking is a process through which individuals generate ideas that are simultaneously novel and meaningful within a given social context. Historically, psychologists have closely studied the general creative capacity of young learners, as well as the domain-specific creativity of experts. However, the developmental trajectory from…
Descriptors: Creative Thinking, Creativity, Creative Development, Expertise
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Tom Doust; Jess Joyson – International Journal of Art & Design Education, 2025
This article presents an exploration of imagination as a fundamental and often undervalued aspect of human cognition emphasising its crucial role in fostering creativity. Acknowledging the challenges associated with researching imagination and its role in children's learning, the authors explore imagination through the lens of eight core…
Descriptors: Foreign Countries, Elementary School Students, Imagination, Cognitive Development
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Caterina Pesce; Emiliano Mazzoli; Clarice Martins; David Stodden – Journal of Motor Learning and Development, 2025
The purpose of this position paper is to raise awareness of intriguing interdisciplinary intersections among physical activity, motor learning/development, creativity, and cognition. A major intersection is the potential of physical activity that involves the effortful learning of novel and/or complex movement actions to elicit cognitive…
Descriptors: Motor Development, Physical Activity Level, Creativity, Learning
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Mehmet Basaran; Sermin Metin; Ömer Faruk Vural – Education and Information Technologies, 2024
The growing significance of coding in 21st-century early childhood education extends beyond technical proficiency, encompassing cognitive development, problem-solving, and creativity. Coding is being integrated globally into educational curricula to prepare students for the digital era. This research examines coding's potential impact on cognitive…
Descriptors: Early Childhood Education, Coding, 21st Century Skills, Social Emotional Learning
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Yiyi Chen; Zihe Ding – Education and Information Technologies, 2024
Digitalization can potentially benefit the creative and cognitive development of children. This study aims to analyze this impact on a sample of preschool children. A total of 80 preschoolers were divided into four groups based on their age and program variables: there were two groups (control and training) of children aged 3 to 4 years and two…
Descriptors: Preschool Children, Young Children, Educational Technology, Technology Uses in Education
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Sara G. Goodman – Teaching of Psychology, 2024
Introduction: Cognitive psychology courses are rich in content that can be useful to broad audiences. Much of the foundational research presented in course texts is conducted in highly constrained laboratory settings, making the concepts difficult to apply or use in the real world. Statement of the Problem: Students in cognitive psychology classes…
Descriptors: Undergraduate Students, Cognitive Psychology, Psychological Studies, Student Projects
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Emine Hande Aydos – Journal of Theoretical Educational Science, 2025
Art education, which contributes to a wide range of activities from supporting children's fine motor development to increasing aesthetic sensitivity, is a basic learning area that supports children's creativity and strengthens their sensory and cognitive development in the preschool period. The purpose of the research is to create a roadmap for…
Descriptors: Art Education, Early Childhood Education, Art Activities, Child Development
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Juliane Fleissner-Martin; Jürgen Paul; Franz X. Bogner – Research in Science Education, 2025
This study analyses the coherent integration of creativity into science education modules for eighth-grade students to enhance competence development. The learning modules' content covered a basic ecological unit about forests, applied as digital or analog lesson. By utilizing the creativity subscales 'Act' and 'Flow' its analysis resulted in a…
Descriptors: Creativity, Science Education, Middle School Students, Cognitive Development
Trishauna Pulos – ProQuest LLC, 2024
Middle school is about the growth, potential, and change of adolescents. Students at the middle school age level, generally ages 10 to 14, struggle with the dynamics of making the transitions from recess and active learning in elementary school to multiple teachers, bigger workloads and campuses, and larger student populations (Alexander et al.,…
Descriptors: Middle School Students, Middle School Teachers, Student Projects, Active Learning
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Alexandra Maftei; Tina Vrabie – British Journal of Educational Studies, 2025
The present cross-sectional study examined some of the factors associated with psychological distress among students enrolled in Bachelor's and Master's programs. We investigated the roles of age, academic performance, creativity, cognitive flexibility, educational mattering, and anti-mattering and their roles when discussing participants'…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Masters Programs
Vasiliki Vasilaki – Online Submission, 2024
The current study explores the impact of visual arts education on early childhood, highlighting its role in enhancing creativity, imagination, and emotional expression in pre-school children. It explores the perspectives of pre-school teachers on the importance of visual arts in children's development and the challenges they face when integrating…
Descriptors: Preschool Teachers, Visual Arts, Art Education, Educational Policy
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Eadaoin J. Slattery; Paula Lehane; Deirdre Butler; Michael O'Leary; Kevin Marshall – Review of Education, 2025
Minecraft is a popular digital game-based learning (DGBL) tool used in learning environments around the world. With increasing emphasis on evidence-informed practice and policymaking in educational systems, this paper systematically reviews the evidence base behind the use of Minecraft in improving academic, cognitive, motivational-affective and…
Descriptors: Game Based Learning, Computer Games, Educational Games, Children