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Hadiye Kucukkaragoz; Rusen Meylani – Journal of Education and Learning (EduLearn), 2025
This literature review aims to synthesize the factors behind resistance to learning and proposes evidence-based strategies to address them, drawing on two decades of peer-reviewed research. Using a systematic qualitative review, thematic analysis with MAXQDA software identified six categories of resistance causes: psychological, sociocultural,…
Descriptors: Resistance (Psychology), Learning, Active Learning, Psychological Patterns
Ciara Loughland; Janette Bobis; Jennifer Way – Mathematics Education Research Group of Australasia, 2024
Cognitive activation is an approach to instruction associated with increased mathematical achievement and engagement. However, researchers have questioned its effectiveness for students with different learner characteristics. A Year 6 class participated in a lesson designed using cognitive activation practices. Interviews with ten case study…
Descriptors: Elementary School Students, Cognitive Processes, Active Learning, Student Characteristics
Injae Hong; Jeremy M. Wolfe – Cognitive Research: Principles and Implications, 2024
In classic visual search, observers typically search for the presence of a target in a scene or display. In foraging tasks, there may be multiple targets in the same display (or "patch"). Observers typically search for and collect these target items in one patch until they decide to leave that patch and move to the next one. This is a…
Descriptors: Food, Visual Learning, Decision Making, Learning Activities
Yu-Jen Sie; Kuen-Yi Lin – Journal of Baltic Science Education, 2025
Project-based learning (PBL) plays a critical role in fostering interdisciplinary integration within science, technology, engineering, and mathematics (STEM) education. However, its complexity often hinders students' ability to apply knowledge and solve problems, particularly in environments that lack psychological and cognitive support. This…
Descriptors: Resilience (Psychology), Positive Attitudes, STEM Education, Internet
Kashif Raza; Simon Li; Catherine Chua – Science & Education, 2024
Traditional engineering education (Eng. Ed) has received criticism for restricting student learning and experiences to practical skills development while ignoring the significance of fostering cognitive skills that encourage higher order thinking, criticality, and self-reflexivity. Imaginative education (IE) has emerged as a consideration for…
Descriptors: Engineering Education, Imagination, Higher Education, Conventional Instruction
Anna Trifonova; Mariela Destéfano; Mario Barajas – Digital Education Review, 2024
This article proposes a comprehensive AI curriculum tailored for young learners aged 11 to 14, emphasizing a humanistic approach. We review other AI curricula proposals for children and young people and underline that they focus primarily on AI's technological benefits and on learning coding and logic. Our curriculum explores human cognition that…
Descriptors: Artificial Intelligence, Cognitive Processes, Children, Constructivism (Learning)
Élisabeth Bélanger; Sophie McMullin; Elisabeth Hould; Lorie-Marlène Brault Foisy; Steve Masson – Mind, Brain, and Education, 2025
Through professional learning communities comprising preschool and primary school teachers, we investigated factors that facilitate or impede the implementation of neuroeducational principles, including repeated neuronal activation, active learning, spaced learning, feedback and mindset. Findings from this small-scale qualitative study indicate…
Descriptors: Preschool Teachers, Elementary School Teachers, Teacher Attitudes, Neurosciences
Roland Gesthuizen; Hazel Tan; Gillian Kidman – International Research in Geographical and Environmental Education, 2025
This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our…
Descriptors: Environmental Education, Sustainability, Video Games, Cognitive Processes
Laureta Seitaj; J. Reinaldo Martínez-Fernández – Learning: Research and Practice, 2024
This study explored the learning patterns of undergraduate students in Kuwait using Vermunt's model and investigated the relationships between these patterns, cognitive engagement, and academic achievement. The ILS was used to identify the learning patterns of 563 university students. The three identified learning patterns were "active,…
Descriptors: Arabs, Academic Achievement, Learner Engagement, Correlation
Azetu Azashi Agyo; Emmanuel John Anagu – International Journal of Technology in Education and Science, 2025
As educational needs change, gamified immersive virtual reality (I-VR) can enhance learning by making it more interactive. Immersive virtual reality is used more in science than in the humanities. This study uses the Theory of Planned Behavior (TPB) to explore factors that affect students' intentions to use gamified I-VR, particularly in…
Descriptors: Gamification, Computer Simulation, Literacy, English Instruction
Jun Peng; Meng Sun; Bei Yuan; Cher Ping Lim; Jeroen J. G. van Merriënboer; Minhong Wang – Education and Information Technologies, 2024
Project-based learning (PjBL) has been increasingly promoted and extended to online environments to enhance the quality of higher education. However, PjBL involves complex processes requiring higher-order thinking skills, which may pose challenges to many students especially in online settings with little prompt support from teachers. The problem…
Descriptors: College Students, Thinking Skills, Cognitive Processes, Active Learning
Jon-Chao Hong; Ming-Chou Liu; Huei-Ying Ho; Chi-Ruei Tsai; Kai-Hsin Tai – Education and Information Technologies, 2024
By using information technology, science learning can be widely disseminated, including, for example, to rural schools. However, the implementation of inquiry-based science learning with action-to-ground science concepts for rural learners needs to be explored. To address this purpose, the present study adopted "live stream" technology…
Descriptors: Cognitive Processes, Difficulty Level, Technology Uses in Education, Video Technology
Marah Sutherland; David Fainstein; Taylor Lesner; Georgia L. Kimmel; Ben Clarke; Christian T. Doabler – TEACHING Exceptional Children, 2024
Being able to understand, interpret, and critically evaluate data is necessary for all individuals in our society. Using the PreK-12 Guidelines for Assessment and Instruction in Statistics Education-II (GAISE-II; Bargagliotti et al., 2020) curriculum framework, the current paper outlines five evidence-based recommendations that teachers can use to…
Descriptors: Elementary Secondary Education, Multiple Literacies, Statistics Education, Data Analysis
Yilian Teng; Zhuhui Yin; Xia Wang; Hanyu Yang – International Journal of Educational Technology in Higher Education, 2024
Little research has been conducted to investigate relationships between students' community of inquiry (CoI) perceptions and their attitudes towards reading circles (ARC). To bridge the gap this quantitative research reports a cohort of Chinese students' perceptions of CoI and its prediction for their attitudes towards reading circles (RC) in…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Reading Skills
Wuwen Zhang; Yurong Guan; Zhihua Hu – Education and Information Technologies, 2024
In the context of our rapidly digitizing society, computational thinking stands out as an essential attribute for cultivating aptitude and expertise. Through the prism of computational thinking, learners are more adeptly positioned to dissect and navigate real-world challenges, poising them effectively to meet the exigencies of future societal…
Descriptors: Active Learning, Student Projects, Computation, Thinking Skills
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