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Jati Ariati; Thomas Pham; Jane S. Vogler – Active Learning in Higher Education, 2025
Serving as a prominent framework for online learning, the Community of Inquiry (CoI), identifies three factors critical to learning in online environments: teaching presence, cognitive presence, and social presence. However, application of the CoI framework to face-to-face classes has not been broadly or systematically explored, despite…
Descriptors: Electronic Learning, Constructivism (Learning), Educational Environment, In Person Learning
Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
Ghadah Al Murshidi; Kseniia Adamovich; Jamie Costley; Ekaterina Andronova; Hamda Alblooshi; Ruwaya Alderei; Anna Gorbunova – International Journal of Distance Education Technologies, 2025
The aim of the present paper is to explore students' perceptions of MOOCs in relation to their learning strategies. Drawing upon cognitive appraisal theory and learning strategies framework, the study examines the perception of MOOCs as threats or challenges and assesses students' learning approaches through the prism of deep and surface learning…
Descriptors: MOOCs, Learning Strategies, Student Attitudes, Cognitive Style
Christian G. K. Hahn; Henrik Saalbach; Clemens Brunner; Roland H. Grabner – Frontline Learning Research, 2025
Within the research on bilingual learning, first studies have revealed that content learned in one language is retrieved more slowly when participants have to switch language from instruction to testing (i.e., language-switching costs, LSC). These costs are attributed to language-dependent knowledge representations. However, the cognitive…
Descriptors: Code Switching (Language), Learning, Arithmetic, Mathematics Education
Diksha Kharbanda; Ritesh Khunyakari – Early Childhood Education Journal, 2025
Recent literature emphasises the role of exploration, designerly play, creative thinking, and handling of materials in the beginning years of learning. This paper reports findings from a study involving 24 children (aged 4 to 10 years), where the researchers engaged with four-story contexts (tasks) that had embedded problem scenarios. In response…
Descriptors: Thinking Skills, Design, Children, Play
Daner Sun; Chee-Kit Looi; Yuqin Yang; Fenglin Jia – British Journal of Educational Technology, 2025
Universities, significantly impacted by the shift to online learning during pandemic, must critically evaluate their teaching methods and outcomes to enhance performance in the post-pandemic era. However, there has been a limited examination of whether students achieved comparable levels in cognition and social interaction during the pandemic…
Descriptors: Academic Achievement, Computer Assisted Instruction, Cooperative Learning, Pandemics
Casey L. Roark; Vishal Thakkar; Bharath Chandrasekaran; Tracy M. Centanni – Journal of Speech, Language, and Hearing Research, 2024
Purpose: Developmental dyslexia is proposed to involve selective procedural memory deficits with intact declarative memory. Recent research in the domain of category learning has demonstrated that adults with dyslexia have selective deficits in Information-Integration (II) category learning that is proposed to rely on procedural learning…
Descriptors: Dyslexia, Children, Nonverbal Communication, Learning Disabilities
Xiangping Cui; Chen Du; Jun Shen; Susan Zhang; Juan Xu – IEEE Transactions on Learning Technologies, 2024
Research shows that gamified learning experiences can effectively improve the outstanding issues of students in online learning, such as lack of continuous motivation and easy burnout, thereby improving the effectiveness of online learning. However, how to enhance the gamified learning experience in online learning, and what impact there is…
Descriptors: Gamification, Learning Experience, Electronic Learning, Instructional Effectiveness
Pedro Isaias, Editor; Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor – Cognition and Exploratory Learning in the Digital Age, 2024
The Cognition and Exploratory Learning in the Digital Age (CELDA) conference focuses on discussing and addressing the challenges pertaining to the evolution of the learning process, the role of pedagogical approaches and the progress of technological innovation, in the context of the digital age. In each edition, CELDA, gathers researchers and…
Descriptors: Artificial Intelligence, Cognitive Processes, Discovery Learning, Teaching Methods
Mark Abdelshiheed; Tiffany Barnes; Min Chi – International Journal of Artificial Intelligence in Education, 2024
Two metacognitive knowledge types in deductive domains are procedural and conditional. This work presents a preliminary study on the impact of metacognitive knowledge and motivation on transfer across two Intelligent Tutoring Systems (ITSs), then two experiments on metacognitive knowledge instruction. Throughout this work, we trained students on a…
Descriptors: Metacognition, Intelligent Tutoring Systems, Cognitive Processes, Learning Strategies
Julius Meier; Peter Hesse; Stephan Abele; Alexander Renkl; Inga Glogger-Frey – Instructional Science: An International Journal of the Learning Sciences, 2024
Self-explanation prompts in example-based learning are usually directed backwards: Learners are required to self-explain problem-solving steps just presented ("retrospective" prompts). However, it might also help to self-explain upcoming steps ("anticipatory" prompts). The effects of the prompt type may differ for learners with…
Descriptors: Problem Based Learning, Problem Solving, Prompting, Models
Daan Hendriks; Peter Verkoeijen; Diane Pecher – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
Numerous studies have found better memory for multimodal than unimodal stimuli. In these studies, however, multimodal stimuli consist not only of multiple modalities, but also of more varied information than unimodal. Therefore, in the present study, we investigated encoding variability as an explanation for the multisensory benefit. Written words…
Descriptors: Multisensory Learning, Memory, Recognition (Psychology), Learning Modalities
Injae Hong; Jeremy M. Wolfe – Cognitive Research: Principles and Implications, 2024
In classic visual search, observers typically search for the presence of a target in a scene or display. In foraging tasks, there may be multiple targets in the same display (or "patch"). Observers typically search for and collect these target items in one patch until they decide to leave that patch and move to the next one. This is a…
Descriptors: Food, Visual Learning, Decision Making, Learning Activities
Reza Pishghadam; Shaghayegh Shayesteh; Farveh Daneshvarfard; Nasim Boustani; Zahra Seyednozadi; Mohammad Zabetipour; Morteza Pishghadam – Journal of Psycholinguistic Research, 2024
This study mainly examined the role of the combination of three senses (i.e., auditory, visual, and tactile) and five senses (i.e., auditory, visual, tactile, olfactory, and gustatory) in the correlation between electrophysiological and electrodermal responses underlying second language (L2) sentence comprehension. Forty subjects did two…
Descriptors: Second Language Learning, Multisensory Learning, Auditory Perception, Visual Learning
Xiao-Ming Wang; Wen-Qing Zhou; Gwo-Jen Hwang; Shi-Man Wang; Tong Huang – Educational Technology & Society, 2024
Knowing the factors affecting students' learning achievement in digital learning is a crucial educational issue nowadays. However, recent research has paid less attention to how an individual's internal factors (prior knowledge) influence their learning achievement through cognitive engagement, and previous studies generally employed students'…
Descriptors: Electronic Learning, Prior Learning, Cognitive Processes, Learner Engagement