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Jenee Vickers Johnson; Jason C. Travers; Kathleen N. Tuck; Pamela L. Neidert; Heather J. Forbes – Education and Training in Autism and Developmental Disabilities, 2025
Urine-detecting alarms are prevalent in toilet training intervention research and clinical practice for individuals with intellectual and developmental disabilities, but the effects of urine alarms remain unclear. Urine alarms may function as punishing or reinforcing contingencies, or may merely alert trainers to accidents and improve treatment…
Descriptors: Toilet Training, Reinforcement, Punishment, Intellectual Disability
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A. Delcenserie; F. Genesee; F. Champoux – Developmental Science, 2024
Recent evidence suggests that deaf children with CIs exposed to nonnative sign language from hearing parents can attain age-appropriate vocabularies in both sign and spoken language. It remains to be explored whether deaf children with CIs who are exposed to early nonnative sign language, but only up to implantation, also benefit from this input…
Descriptors: Sign Language, Linguistic Input, Phonology, Nonverbal Communication
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Kuo-Wei Kyle Lai; Hao-Jan Howard Chen – Interactive Learning Environments, 2024
Automatic speech recognition (ASR) technology affords language learners the ability to evaluate their pronunciation accuracy by comparing their intended spoken output with the transcribed text produced by ASR-based dictation applications. However, earlier dictation tools were criticized for producing low level recognition rates for non-native…
Descriptors: Computer Software, Computer Assisted Instruction, Technology Uses in Education, Assistive Technology
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Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence