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Yanping Geng; Reem Alshahrani; Hana Mohammed Mujlid – European Journal of Education, 2025
The Fuzzy Analytic Hierarchy Process (FAHP) was employed to evaluate and rank language-learning applications based on criteria such as engagement, interactivity, feedback, content quality and usability. A pairwise comparison matrix was constructed, fuzzy logic was applied to convert qualitative judgements into numerical values, and these values…
Descriptors: Second Language Learning, Social Media, Handheld Devices, Computer Software
Robert Zheng – International Association for Development of the Information Society, 2024
The current examined the roles of cognitive strategies using Chi's framework in mobile learning. Three conditions (active, constructive, and interactive) were created for a college statistics I course where students were randomly assigned to each condition. The results indicate constructive and interactive support students' problem solving and…
Descriptors: Cognitive Processes, Creative Thinking, Telecommunications, Handheld Devices
Saad bin Abdullah bin Ahmad Al-Durayhim – Eurasian Journal of Applied Linguistics, 2024
Social media, in various forms, has emerged as a significant communication tool in today's digital age. This study investigates the impact of using the Twitter application to enhance rhetorical skills among students at the College of Sciences and Humanities in Al-Aflaj Governorate, Saudi Arabia. A quasi-experimental approach was utilized, with 140…
Descriptors: Foreign Countries, Social Media, Teaching Methods, Comparative Analysis
Salih Kubilay Karatay; Hasan Bakirci; Sinan Bülbül – Education and Information Technologies, 2024
The aim of this study is to examine the effect of mobile learning supported science teaching on eighth grade students' Science, Technology, Engineering and Mathematics fields and Information Technologies Self-Efficacy and to determine students' views on this process. For this purpose, a quasi-experimental design with pre-test post-test control…
Descriptors: Telecommunications, Handheld Devices, Comparative Analysis, Vocational Interests
Christina Hubertina Helena Maria Heemskerk; Claudia M. Roebers – Journal of Cognition and Development, 2024
Young children tend to rely on reactive cognitive control (e.g. strongly slow down after an error), even when task accuracy would benefit from proactive cognitive control (taking a slower task approach up front). We investigated if giving young primary school children opportunities to repeatedly experience tasks where success rates depend on…
Descriptors: Cognitive Ability, Reaction Time, Accuracy, Feedback (Response)
Jaouad Elkhalladi; Amal Sefrioui; Lahoucine Amsdar – Open Education Studies, 2025
The flipped classroom is an innovative pedagogical strategy that can play a crucial role in the training of healthcare professionals, as soft skills are necessary competencies for the quality of patient care. This quasi-experimental study features a pre-test/post-test design, with a control group and an intervention group aiming to investigate the…
Descriptors: Flipped Classroom, Teaching Methods, Nursing Education, Allied Health Occupations Education
Aziz Amaaz; Abderrahman Mouradi; Moahamed Erradi – Journal of Baltic Science Education, 2024
Despite the importance of physics practical work in higher education, its implementation is often hampered by various constraints and problems. Technology, such as learning management systems (LMS) and mobile learning, can offer solutions to some of these problems and enrich students' learning experiences. Therefore, this research proposes a model…
Descriptors: Physics, Science Education, Learning Management Systems, Chemistry
Ali Abbas Falah Alzubi – Language Teaching Research Quarterly, 2024
The sources of knowledge have diversified and increased due to the widespread use of the Internet and smartphones. However, this diversity requires learners to know how to deal with and obtain knowledge and the extent of their credibility and usefulness. Subsequently, they must learn language learning strategies, including Memory Strategies (MSs)…
Descriptors: Reading Comprehension, Second Language Learning, Second Language Instruction, English (Second Language)
Design and Usability Evaluation of a Mobile App for Elementary School Inquiry-Based Science Learning
Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – School Science and Mathematics, 2025
Teachers often struggle to implement inquiry-based science teaching. To support them, IndagApp--a 3D educational app that offers curriculum-aligned, inquiry-based lesson plans--was designed. The app is rooted in the inquiry phases recommended in best-practices literature, which arguably align with most international standards. This study describes…
Descriptors: Usability, Computer Software, Private Schools, Public Schools
Fatimah H. Aldeeb; Omar M. Sallabi; Monther M. Elaish; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: This paper examines the use of augmented reality (AR) as a concept-association tool in schools, with the aim of enhancing primary school students' learning outcomes and engagement. Conflicting findings exist in previous studies regarding the cognitive load of AR-enriched learning, with some reporting reduced load and others indicating…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Learning Processes
Wendy James; Grainne Oates; Nikki Schonfeldt – Accounting Education, 2025
There is growing support to the argument that effective use of technology in blended learning initiatives, such as gamification, can influence student retention and combat low levels of student engagement as well as improve academic performance. The aim of this study is to investigate the effectiveness of a gamified mobile application (GMA)…
Descriptors: Accounting, Business Education, Learner Engagement, Instructional Materials
Ayyüce Kurt Dizbay; Füsun Gülderen Alacapinar – Journal of Educators Online, 2024
This research investigated the effect of the use of mobile-assisted digital content on students' English lesson achievement. This study employed a quasi-experimental design with a pretest and posttest given to both an experimental group and a control group. The study consisted of 29 9th Grade students at a public school in Turkey. The pretest was…
Descriptors: Handheld Devices, Telecommunications, High School Students, Public Schools
Teaching Mathematics Based on Integrating Reading Strategies and Working Memory in Elementary School
Farideh Hamidi; Shokoofeh Soleymani; Sara Dazy; Maryam Meshkat – Athens Journal of Education, 2024
This study strived to determine the effectiveness of integrative teaching of reading strategies and working memory on basic math and problem-solving skills. It is a quasi-experimental pretest-posttest study carried out on 50 second-graders from Chahashk Shandiz village in the academic year of 2020-2021 who were randomly selected by cluster…
Descriptors: Mathematics Instruction, Reading Strategies, Grade 2, Elementary School Students
Tatyana Shelestova; Aizhan Nabiyeva; Anna Kalizhanova; Daniyar Chuishbekov; Saltanat Turkenova – Journal of Educators Online, 2024
This article reports the results of an explorative, quantitative study designed to investigate the pedagogical potential of Flip (formerly Flipgrid) as a connectivist and transmedia tool for developing English language learners' productive skills to provide a basis for their continued improvement. The study suggests that the connectivist practice…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Li Xiangming; Xuening Li; Jingshun Zhang – Interactive Learning Environments, 2024
In this paper, we report a 12-week longitudinal study aiming at exploring the students' reading outcome and cognitive load with individual-based print, mobile app of Rain Classroom and collaboration-based social media of WeChat. Administered to 186 postgraduate students in a research university were the weekly reading materials and comprehension…
Descriptors: Outcomes of Education, Reading, Cognitive Processes, Difficulty Level
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