Publication Date
In 2025 | 2 |
Since 2024 | 8 |
Descriptor
Source
Author
Ailing Qiao | 1 |
Baichang Zhong | 1 |
Chang Xu | 1 |
Ching Chang | 1 |
Elwin Savelsbergh | 1 |
Gerard Dummer | 1 |
Han Han | 1 |
Hui-Chin Yeh | 1 |
Jie Xu | 1 |
Jo Shan Fu | 1 |
Joey S. W. Kwong | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Research | 7 |
Tests/Questionnaires | 2 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 4 |
Higher Education | 4 |
Postsecondary Education | 4 |
Early Childhood Education | 2 |
Grade 3 | 2 |
Primary Education | 2 |
Grade 6 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
More ▼ |
Audience
Location
Taiwan | 2 |
China | 1 |
Netherlands | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yuan Tian; Xi Yang; Suhail A. Doi; Luis Furuya-Kanamori; Lifeng Lin; Joey S. W. Kwong; Chang Xu – Research Synthesis Methods, 2024
RobotReviewer is a tool for automatically assessing the risk of bias in randomized controlled trials, but there is limited evidence of its reliability. We evaluated the agreement between RobotReviewer and humans regarding the risk of bias assessment based on 1955 randomized controlled trials. The risk of bias in these trials was assessed via two…
Descriptors: Risk, Randomized Controlled Trials, Classification, Robotics
Xin Gong; Shufan Yu; Jie Xu; Ailing Qiao; Han Han – Education and Information Technologies, 2024
Tangible programming combines the advantages of object manipulation with programmable hardware, which plays an essential role in improving programming skills. As a tool for ensuring the quality of projects and improving learning outcomes, the PDCA cycle strategy is conducive to cultivating reflective thinking. However, there is still a lack of…
Descriptors: Programming, Computer Science Education, Outcomes of Education, Reflection
Gerard Dummer; Elwin Savelsbergh; Paul Drijvers – Informatics in Education, 2025
Programmed control systems are ubiquitous in the present-day world. In current educational practice, however, these systems are hardly being addressed, and little is known about children's spontaneous understandings about such systems. Therefore, we explored pupils' understandings prior to instruction in three concrete settings: a car park, an…
Descriptors: Elementary School Students, Grade 3, Grade 6, Computer Science Education
Zehang Xie; Xinzhu Wu; Yunxiang Xie – Journal of Computer Assisted Learning, 2024
Background: With the development of artificial intelligence (AI) technology, generative AI has been widely used in the field of education and represents a groundbreaking shift in overcoming the constraints of time and space within educational activities. However, previous literature has not paid enough attention to AI-involved teaching patterns,…
Descriptors: Longitudinal Studies, Undergraduate Students, Robotics, Technology Uses in Education
Baichang Zhong; Xiaofan Liu; Shuiyan Huang – Technology, Pedagogy and Education, 2025
While pair learning (PL) is considered a potential method in STEM education including robotics education (RE), the question of how to pair students for superior learning effects remains. Current grouping strategies for PL in RE are constrained by fixed grouping (FG) and short of attention to dynamic grouping (DG). Therefore, this study aims to…
Descriptors: Robotics, Cooperative Learning, Comparative Analysis, Computer Science Education
Jun Chen Hsieh – RELC Journal: A Journal of Language Teaching and Research, 2024
Despite the increasing attention to technology-enhanced language learning in English-as-a-foreign-language contexts, investigation regarding the effects of multimodal technologies on affective factors (particularly emotions and grit) in digital storytelling has remained underexplored. Therefore, this mixed-methods study reports on…
Descriptors: Multimedia Materials, Story Telling, Second Language Learning, English (Second Language)
Yung-Hsiang Hu; Jo Shan Fu; Hui-Chin Yeh – Interactive Learning Environments, 2024
Artificial intelligence aims to restructure and process re-engineering education and teaching processes and accelerate the evolution of the whole education system from information to intelligence. Robotic Process Automation (RPA) robots learn by observing people at work, analyzing user processes repeatedly, and adjusting or correcting automated…
Descriptors: Intelligent Tutoring Systems, Robotics, Automation, Instructional Effectiveness
Ting-Chia Hsu; Ching Chang; Yi-Sian Liang – IEEE Transactions on Learning Technologies, 2024
The study explored the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment was conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Game Based Learning, Elementary School Students, Comparative Analysis, English (Second Language)