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Melissa LaDuke; Thomas Pike – Assessment Update, 2025
A core challenge for any organization is to create highly functioning teams that creatively and effectively find solutions to complex challenges. The authors propose the foundation of creating such teams is for the team to develop a shared understanding of the requisite knowledge of everyone on the team and then recombine that knowledge to find…
Descriptors: Inclusion, Organizational Culture, Teamwork, Competition
Forming a Robust Team in Educational Scenarios Using Genetic Algorithm with Partial Repair Operators
Lichen Zhang; Chenchen Li; Tong Li; Zijuan Lu – Education and Information Technologies, 2025
Team has been widely applied in various fields, in which the collaboration efficiency of a team is the main consideration under the constraints of skill requirements. In educational scenarios, an educational institution usually builds a team of students with different skills to attend a competition, in which team communication cost and team…
Descriptors: Teamwork, Cooperative Learning, Competition, Interpersonal Relationship
Sebastian Grueneisen; Georgina Török; Anushari Wathiyage Don; Azzurra Ruggeri – Child Development, 2024
Choosing adequate partners is essential for cooperation, but how children calibrate their partner choice to specific social challenges is unknown. In two experiments, 4- to 7-year-olds (N = 189, 49% girls, mostly White, data collection: 03.2021-09.2022) were presented with partners in possession of different positive qualities. Children then…
Descriptors: Young Children, Peer Relationship, Cooperation, Cooperative Learning
Mariel Anne Farrar Werner – ProQuest LLC, 2024
When multiple clients are collaboratively learning and training a shared model, incentives problems can arise. The clients may have different learning objectives and application domains, or they may be competitors whose participation in the learning system could reduce their competitive advantage. While collaborative learning is a powerful…
Descriptors: Cooperative Learning, Alignment (Education), Educational Objectives, Incentives
Tamara Howe; Julie L. Pentz – Dance Education in Practice, 2024
In this article, we explore the transformational power of holistic studio culture in dance education, drawing from our personal experiences growing up in dance studios that engaged in community events and dance competitions. Unlike traditional studios bound by a single technique, our formative environments embraced a rich tapestry of dance…
Descriptors: Dance Education, Cooperative Learning, Educational Practices, Creativity
Nathan Thomas Ducker – Modern Language Journal, 2024
Language learners are often required to negotiate classroom participation in pair and group work; therefore, willingness to communicate (WTC) could be a key determiner of second language (L2) success. Classroom WTC is volatile and influenced by interlocutor-related variables, such as reciprocal identities, group membership and atmosphere, and peer…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Classroom Communication
Tessaly Jen; Corey Brady; Lauren Vogelstein – Journal of Science Education and Technology, 2025
Conceptual, emotional, and political challenges are entangled in environmental issues, yet science education often focuses exclusively on the conceptual dimension. To address this, we developed a design workshop to study how high-school youth could integrate all three in their creations. Specifically, we explored how youth negotiated visions of…
Descriptors: Environmental Education, Sustainability, Experiential Learning, Student Participation
Alexandre Marinho; Ig Ibert Bittencourt; Diego Dermeval; Jário Santos; Geiser Challco; Marcelo Reis – Technology, Knowledge and Learning, 2025
The impact of evolving technologies, including in education, has prompted researchers to enhance the educational process through flow experience in technology-enhanced learning environments in Informatics in Education. This study investigates the effects of a gamified educational environment with competition and collaboration elements on students'…
Descriptors: Competition, Cooperation, Cooperative Learning, Learner Engagement
Wanicha Sakorn; Jirawan Srikram; Rattikan Sarnkong; Nuanhong Khamhong – Higher Education Studies, 2025
The purposes of the current study were to examine the effectiveness of the multimedia computer-based lessons on programming with Scratch in Technology integrated with the TGT cooperative learning technique based on the 80/80 efficiency criterion, to compare the learning achievement of Grade 7 students between those taught using multimedia…
Descriptors: Multimedia Instruction, Computer Assisted Instruction, Computer Science Education, Programming
Vishesh Kumar; Matthew Berland; Leilah Lyons; Beth Pinzur – Interactive Learning Environments, 2024
In this paper, we present SCAMP -- Social Configuration Affordances for Museum Play -- an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow…
Descriptors: Museums, Exhibits, Instructional Materials, Play
Fung Chi Tuen – Teaching Science, 2024
Entrepreneurial science emerged out of universities such as Massachusetts Institute of Technology (MIT) over the past 30 years where connectivity between universities, industry and government has given rise to significant successes in basic and applied sciences (Etzkowitz, 2002). Entrepreneurial education comprises entrepreneurship and enterprise…
Descriptors: STEM Education, Entrepreneurship, Competition, Skill Development
Bailey J. Borman – ProQuest LLC, 2024
In this study, I explore a 20-plus-year process of how one research-intensive university in the United States integrated entrepreneurship into a university-wide initiative to develop an entrepreneurial culture. This research study focuses on the process of how entrepreneurial culture was developed through the implementation of three social…
Descriptors: Entrepreneurship, Competition, Speech Skills, Ethnography
Alfredo B. Fuentes Jr. – Mathematics Teaching Research Journal, 2024
The lack of opportunities for students to practice and master their lessons may result in poor performance in advancing mathematics. This technical action research involved high school STEM students in developing TrigOno, a non-digital card game with popular shedding-type gameplay, to address a problem concerning poor student mastery of…
Descriptors: Educational Games, Mastery Learning, Trigonometry, Game Based Learning
Shuqin Xu – Higher Education Research and Development, 2024
University students' collaborative learning, particularly groupwork, has been more often investigated in Western settings than in countries that have borrowed this Western pedagogy. This qualitative study re-examines Chinese university students' groupwork responses regarding their expectations, attitudes, perceptions, and behaviors. Their…
Descriptors: Cooperative Learning, Higher Education, Barriers, Foreign Countries
Karen E. Mishra; Tracy L. Tuten; Aneil K. Mishra – Journal of Advertising Education, 2024
Organizations are building sustainable practices due to newer regulations and a commitment to the greater good. They are targeting the majority of consumers who want to live a sustainable lifestyle. As a result, universities have an opportunity to integrate sustainability topics into their coursework. This study addresses a curriculum gap that…
Descriptors: Sustainability, Universities, Advertising, Course Content
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