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Qiuyue Yang; Jon-Chao Hong; Jianjun Gu – International Journal of Technology and Design Education, 2024
Arts design has been proven to enable designers to have a meaningful learning of STEAM, but research on a checklist for assessing Arts design based on evaluating entries in a STEAM contest is still rare. Therefore, this study developed a checklist for assessing Arts design for evaluating miniature robots in a STEAM contest. Using an example of…
Descriptors: STEM Education, Art Education, Foreign Countries, Check Lists
Wenhao Yu; Yiyang You; Feng-Kuang Chiang – Journal of Computer Assisted Learning, 2025
Background: Educational robots are regarded as effective learning tools in science, technology, engineering, and mathematics (STEM) education, and educational robotics competitions have become highly popular. Objectives: This study investigated the effects of participation in an educational robotics competition, the World Robot Olympiad, from the…
Descriptors: Robotics, Technology Uses in Education, STEM Education, Competition
Feng-Kuang Chiang; Zhonghua Tang; Dan Zhu; Xianqing Bao – International Journal of Technology and Design Education, 2024
Robotics competitions boosts the development of STEM education, but gender disparity in this field remains rarely addressed by researchers. This study focused on the World Robot Olympiad (WRO) and tried to explore the gender differences through investigation method. The research questions are as follows: RQ1, what is the tendency of girls'…
Descriptors: Robotics, Competition, STEM Education, Gender Differences
Albert Edward Willson IV – ProQuest LLC, 2024
This study was an action research analysis of a competitive, after-school robotics program in the Woodland Hills School District. A longitudinal quantitative analysis was used to measure the effects of the after-school program on academic achievement and student engagement in school. Grade Point Average was measured before the program began and…
Descriptors: Robotics, After School Programs, Academic Achievement, Learner Engagement
Pramod Abichandani; Deepan Lobo; Branislav Dimitrijevic; Ashish Borgaonkar; Jaskirat Sodhi; Smit Kabrawala; Daniel Brateris; Moshe Kam – Interactive Learning Environments, 2024
This paper presents a competition-based active learning approach that prepares undergraduate students for careers in the drone industry. The competition-based learning (CBL) approach focuses on preparing students for three key drone industry requirements (1) drone assembly, testing, and validation using commercial off-the-shelf (COTS) parts, (2)…
Descriptors: Active Learning, Competition, Undergraduate Students, Aviation Technology