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Estela A. Vallejo-Vargas; David A. Reid – International Journal of Science and Mathematics Education, 2024
This article presents a case study of two Grade 5 boys' argumentation concerning addition and subtraction of negative numbers while using an interactive tablet-based application simulating positive and negative tiles. We examine the properties of integers they conjectured, and the kinds of evidence and arguments they used to support their…
Descriptors: Grade 5, Persuasive Discourse, Addition, Subtraction
Capturing Movement: A Tablet App, "Geometry Touch," for Recording Onscreen Finger-Based Gesture Data
Stoo Sepp; Sharon Tindall-Ford; Shirley Agostinho; Fred Paas – IEEE Transactions on Learning Technologies, 2024
This article presents a novel digital method of capturing finger-based gestures on touchscreen devices for the purpose of exploring tracing gestures in educational research. Given that tracing has been found to support cognition, learning, and problem solving in educational settings, data related to the performance of these gestures are…
Descriptors: Computer Oriented Programs, Tablet Computers, Data Collection, Problem Solving
Saniye Kuleli; Tarik Kisla – Turkish Online Journal of Educational Technology - TOJET, 2024
This study aims to determine the self-efficacy perception levels of secondary school 8th-grade students towards computational thinking skills and examine the self-efficacy perception levels towards computational thinking skills in various variables. The study emphasises that positive attitudes and perceptions are necessary for computational…
Descriptors: Self Efficacy, Grade 8, Computation, Thinking Skills
Sarah Gerard; Emily Relkin; Claire Christensen; Naomi Hupert; Erika Gaylor – Society for Research on Educational Effectiveness, 2024
Background: Computational thinking (CT) is a way of thinking that helps children solve problems and complete tasks in more organized ways, using computer science skills. Prior research indicates that promoting CT skills in young children can support the acquisition of general problem solving (PS), executive function (EF), and social emotional…
Descriptors: Computation, Thinking Skills, Video Games, Computer Games
Darius Endlich; Wolfgang Lenhard; Peter Marx; Tobias Richter – Journal of Learning Disabilities, 2024
Children with mathematical difficulties need to spend more time than typically achieving children on solving even simple equations. Since these tasks already require a larger share of their cognitive resources, additional demands imposed by the need to switch between tasks may lead to a greater decline of performance in children with mathematical…
Descriptors: Mathematics Instruction, Learning Problems, Arithmetic, Mathematics Achievement
Weipeng Yang – Journal of Educational Computing Research, 2024
Computational Thinking (CT) is essential for developing creativity, problem-solving, and digital competence in the 21st century. Coding tools like robotic toys and tablet apps have become popular in early childhood education to support CT development, but there is a debate on which tool is more effective. Little evidence exists on the effect of…
Descriptors: Coding, Preschool Children, Computation, Thinking Skills