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Wang Jinwen; Sitthisak Champadaeng – International Journal of Education and Literacy Studies, 2025
The purpose of this research is to study (i) the history and knowledge development of papercutting in Western Henan, and (ii) the process of studying cultural heritage learning design and development of cultural and creative products. Qualitative research methods were used. Field data were collected through research documents and surveys,…
Descriptors: Foreign Countries, Paper (Material), Handicrafts, Folk Culture
Akbar Bahari; Feifei Han; Artur Strzelecki – Education and Information Technologies, 2025
Given the great potential of integrating Computer-Assisted Language Learning (CALL) and Artificial Intelligence-Assisted Language Learning (AIALL) to enhance language learning outcomes, there is a growing interest in exploring their combined effects. In this vein, the present study aimed to develop and test an interactive pedagogical model of…
Descriptors: Computer Assisted Instruction, Second Language Learning, Artificial Intelligence, Technology Uses in Education
Xiu Xin; Meng Zhang – Journal of Computer Assisted Learning, 2024
Background: Some studies have researched the correlation between flipped learning and cognitive learning outcomes; however, there is a paucity of research elaborating on the effects of flipped language learning on cognitive load (CL). Objectives: This study investigates the effects of using flipped learning designs (student-led, teacher-led and…
Descriptors: Flipped Classroom, Second Language Learning, English (Second Language), Computer Assisted Instruction
Changhao Liang; Rwitajit Majumdar; Yuta Nakamizo; Brendan Flanagan; Hiroaki Ogata – Interactive Learning Environments, 2024
In-class group work activities are found to promote the interpersonal skills of learners. To support the teachers in facilitating such activities, we designed a learning analytics-enhanced technology framework, Group Learning Orchestration Based on Evidence (GLOBE) using data-driven approaches. In this study, we implemented the algorithmic group…
Descriptors: Algorithms, Group Dynamics, Group Activities, Learning Analytics
Anders I. Mørch; Renate Andersen; Siv Eie; Louise Mifsud – International Journal of Computer-Supported Collaborative Learning, 2024
Teaching with virtual worlds provides new means for collaborative learning but creates challenges for teachers in terms of IT skills. To address these challenges, we developed a teaching model for using virtual worlds in classroom practices and applied it to Minecraft in several rounds of design-based research experiments. Our conceptual framework…
Descriptors: Cooperative Learning, Class Activities, Technology Uses in Education, Barriers
Rui Li – British Journal of Educational Technology, 2025
Despite the proliferation of help options for computer-based second language (L2) listening comprehension, little attention has been given to a comprehensive understanding of the pedagogical effects. To gain a thorough understanding of the overall and moderator effects, drawing on the activity theory (AT), this study conducted a meta-analysis of…
Descriptors: Computer Assisted Instruction, Second Language Instruction, English (Second Language), Listening Comprehension
Merav Weingarden; Giulia Lisarelli; Anna Baccaglini-Frank – Digital Experiences in Mathematics Education, 2024
This article investigates the potential mathematical learning opportunities arising from a digital activity designed to enhance students' comprehension of equations. Employing a commognitive-oriented lens, the analysis explores the potential mathematical discourses that could emerge from students' interactions with a digital scale inspired by the…
Descriptors: Mathematics Education, Mathematics Achievement, Equations (Mathematics), Computer Assisted Instruction
Teppo Jakonen; Heidi Jauni – Computer Assisted Language Learning, 2024
The development of videoconferencing technology has enabled new modes of combining in-person and remote teaching. In this article, we investigate interactional practices in hybrid language classrooms that combine on-site and remote participation by way of telepresence technology. Telepresence robots are videoconferencing tools that can be remotely…
Descriptors: Robotics, Second Language Learning, Second Language Instruction, Videoconferencing
Khoirudin Asfani; Hsiu-Ling Chen – Education and Information Technologies, 2025
Although the Computer-Supported Collaborative Learning (CSCL) practice has a trend in its application, limited information exists in the literature on CSCL studies with Problem/Project-Based Learning in Computer Education. Therefore, this study reviewed 37 Social Science Citation Indexed (SSCI) articles on Problem/Project-Based CSCL practice in…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Research Methodology, Educational Technology
Linyuan Wang; Arjen de Vetten; Wilfried Admiraal; Roeland van der Rijst – Education and Information Technologies, 2025
In this study, we investigated the relationship between perceived learner control and student engagement in a blended course. Data were collected from 110 s-year bachelor students through weekly questionnaires to gather information about how they perceived their learner control and engagement in various study activities, including reading…
Descriptors: Undergraduate Students, Blended Learning, Teaching Methods, Student Empowerment
Jennifer M. Krebsbach – Journal of Educators Online, 2024
The purpose of this research was to investigate if the addition of extra credit affected the overall rate of attendance to synchronous lectures in an online asynchronous course, compared to courses in which no extra credit was offered. Further I investigated if the amount of extra credit made a difference to the rate of attendance. I collected…
Descriptors: Extracurricular Activities, Attendance, Positive Reinforcement, Electronic Learning
Ulfia Rahmi; Bayu Ramadhani Fajri; Azrul Azrul – Journal of Learning for Development, 2024
The end of the pandemic era has brought new changes and challenges to lectures held in a blended learning environment, one of which is the use of interactive content. The objective of this study was to analyse, develop and evaluate the presentation of content using H5P in blended learning, its relevance to lecture topics, activities to achieve…
Descriptors: Learning Management Systems, Blended Learning, Educational Technology, Computer Assisted Instruction
Asma Almusharraf; Hassan Saleh Mahdi; Haifa Al-Nofaie; Amal Aljasser – Journal of Computer Assisted Learning, 2024
Background study: Computer-assisted pronunciation training (CAPT) has emerged as an important resource for second language (L2) pronunciation learning. CAPT offers diverse opportunities for learners to master L2 pronunciation with the help of authentic learning activities in multiple contexts. Objectives: This study presents a comprehensive…
Descriptors: Computer Assisted Instruction, Pronunciation Instruction, Second Language Learning, Second Language Instruction
Bhoomi K. Thakore – American Journal of Play, 2024
The author analyzed popular YouTube toy play videos, reviewing the range of storylines and their impact and influence. She argues that, although such videos may contribute to the commercialization of toys and play, they may also facilitate development of fine motor skills, socialization, and learning. She notes that, as with all Internet content,…
Descriptors: Toys, Play, Educational Media, Computer Assisted Instruction
Linjing Wu; Shuang Yu; Qingtang Liu; Junmin Ye; Xinxin Zheng; Jianhu Wang – Journal of Computing in Higher Education, 2025
Interdisciplinary collaboration is widely used in research, industry, and education. Understanding the differences in cognitive processes between cross-discipline and same-discipline groups can improve instruction in collaborative learning. In this study, students volunteered to participate in cross-discipline or same-discipline collaborative…
Descriptors: Intellectual Disciplines, Cooperative Learning, Comparative Analysis, Interdisciplinary Approach