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Showing 1 to 15 of 31 results Save | Export
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Anders I. Mørch; Renate Andersen; Siv Eie; Louise Mifsud – International Journal of Computer-Supported Collaborative Learning, 2024
Teaching with virtual worlds provides new means for collaborative learning but creates challenges for teachers in terms of IT skills. To address these challenges, we developed a teaching model for using virtual worlds in classroom practices and applied it to Minecraft in several rounds of design-based research experiments. Our conceptual framework…
Descriptors: Cooperative Learning, Class Activities, Technology Uses in Education, Barriers
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Hussein Meihami – Computer Assisted Language Learning, 2025
This study draws on an ecological perspective on teacher agency to examine the role of the situated learning CALL environment in developing EFL student-teachers' agency. The data were collected from eight student-teachers' autobiographical narratives and the recoded class discussions. The deductive thematic analysis of the data showed that…
Descriptors: Student Teachers, English (Second Language), Language Teachers, Student Attitudes
Mahmoud M. S. Abdallah; Rasha A. A. Alshaye – Online Submission, 2024
This study investigates the effectiveness of implementing a flipped classroom strategy/model in teaching a Computer-Assisted Language Learning (CALL) course to senior EFL student teachers. Characterized by pre-class online content delivery and in-person interactive activities, the flipped classroom strategy was explored in terms of its impact on…
Descriptors: Flipped Classroom, Computer Assisted Instruction, English (Second Language), Second Language Learning
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Duong Minh Tuan; Le Thi Diem Lan – Turkish Online Journal of Distance Education, 2025
The proliferation of communication technologies in recent years has significantly contributed to the swift transformation of education. The outbreak of the COVID-19 pandemic at the beginning of 2020 caused further drastic changes in education, making digital transformation one of its most apparent attributes. This evolution has necessitated a call…
Descriptors: Interaction, Student Satisfaction, Student Attitudes, Electronic Learning
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Yaxin Tu; Qiyun Wang; Changqin Huang – International Review of Research in Open and Distributed Learning, 2025
Learners' emotional engagement in synchronous online learning (SOL) is critical for improving learning persistence and performance. Nevertheless, there is currently a lack of comprehensive and systematic reviews of emotional engagement in SOL. This review synthesizes the strategies to promote emotional engagement in SOL found in published…
Descriptors: Student Participation, Psychological Patterns, Synchronous Communication, Electronic Learning
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Huan Kang; Hong Chen – Education and Information Technologies, 2025
This study investigates the effects of online instructors' use of initiation and maintenance rapport-building strategies (RBS) on Chinese EFL learners' CALL motivation and cognitive load management. Mixed methods research was used to concurrently triangulate different strands of data on the effects of RBS on 86 randomly sampled EFL learners. The…
Descriptors: English (Second Language), Second Language Learning, Teacher Student Relationship, Cognitive Processes
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Leonie Brummer; Hester de Boer; Jolien M. Mouw; Jan-Willem Strijbos – Learning Environments Research, 2024
Even though context, content, and task factors are considered essential parts of digitally delivered instructional feedback, their effects on learning performance are most often studied separately. A meta-analysis was carried out to address the effects of context, content, and task factors of digitally delivered instructional feedback on learning…
Descriptors: Feedback (Response), Teacher Response, Computer Mediated Communication, Computer Assisted Instruction
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Piera Biccard – Open Learning, 2025
This conceptual paper sets out the community-of-inquiry framework from a distributed perspective. It proposes that considering teaching presence, social presence and cognitive presence from a distributed perspective allows the broadening of the presences to consider the way in which participants, content and tools maintain and advance these…
Descriptors: Distance Education, Teaching Styles, Computer Assisted Instruction, Internet
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Saw Fen Tan – Asian Association of Open Universities Journal, 2024
Purpose: This study aims to explore students' perceptions of the use of an artificial intelligence-generated content avatar (AIGC avatar) within a learning management system (LMS). Design/methodology/approach: This qualitative research involved seven postgraduate students. Data were collected through individual, in-depth interviews. The videos of…
Descriptors: Student Attitudes, Artificial Intelligence, Computer Simulation, Self Concept
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Said A. Salloum; Khaled Mohammad Alomari; Aseel M. Alfaisal; Rose A. Aljanada; Azza Basiouni – Smart Learning Environments, 2025
The integration of artificial intelligence in educational environments has the potential to revolutionize teaching and learning by enabling real-time analysis of students' emotions, which are crucial determinants of engagement, motivation, and learning outcomes. However, accurately detecting and responding to these emotions remains a significant…
Descriptors: Artificial Intelligence, Emotional Response, Psychological Patterns, Individualized Instruction
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Lu Ding; Meehyun Yoon; Dongho Kim – Journal of Computer Assisted Learning, 2024
Background: While the effectiveness of tutoring-style videos has been reported in previous studies conducted in laboratories, how these types of videos facilitate students' learning experiences and achievement has not been much explored in prior studies, which prevents discussion on how to design such tutoring-style videos. Objectives: In this…
Descriptors: Tutoring, Video Technology, Computer Assisted Instruction, Teaching Methods
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Rahul Mohandas; Subhashree Mohapatra – Digital Education Review, 2025
Game-based learning (GBL) is an effective learning tool for medical and dental undergraduates in enhancing knowledge and skills as well as gaining student engagement and motivation. Educational games can create a social constructivist learning environment, where learners can construct their knowledge through interactions with their peers and…
Descriptors: Undergraduate Students, Dentistry, Game Based Learning, Student Motivation
Jose J. Jaramillo – ProQuest LLC, 2024
The purpose of my study was to determine the effectiveness of using dynamic geometry software while exploring the properties of quadrilaterals. Dynamic geometry software can be effective if used properly in the exploration process as students construct their own knowledge through constructivism. Students were given the Van Hiele Test as a pretest…
Descriptors: Mathematics Instruction, Geometry, Computer Software, Teaching Methods
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Purificación Alcaide-Pulido; Belén Gutiérrez-Villar; Eva Ordóñez-Olmedo; Marta Pérez-Escolar – Smart Learning Environments, 2025
In recent years, educators have encountered significant shifts in teaching methodologies driven by rapid technological advancements and evolving demands in higher education. This transition has prompted adaptations in teaching practices and digital approaches, resulting in a broader paradigm shift across institutions. This study explores faculty…
Descriptors: Foreign Countries, College Faculty, Technological Advancement, Blended Learning
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Fatma Badem-Korkmaz; Ufuk Balaman – Computer Assisted Language Learning, 2024
As active student participation in classroom interaction is widely accepted as a central component of foreign language learning, prompting student contributions becomes consequential in L2 educational settings including synchronous remote classrooms. When there is a lack of response following teacher questions, teachers resort to a variety of…
Descriptors: Student Participation, English (Second Language), Classroom Communication, Teacher Student Relationship
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