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Héctor Galindo-Domínguez; María José Bezanilla; Lucía Campo – Education and Information Technologies, 2025
Although part of their use is intended for leisure, social networks could be a useful tool for developing students' critical thinking. Nevertheless, this relationship could also be influenced by our competence in learning to learn, that is to say, our knowledge, skills, and attitudes associated with self-regulation, metacognition, use of learning…
Descriptors: Social Media, College Students, Critical Thinking, Problem Solving
Jane Henriksen-Bulmer; Emily Rosenorn-Lanng; Stevie Corbin-Clarke; Samuel Ware; Davide Melacca; Lee-Ann Fenge – Interactive Learning Environments, 2024
Game-based learning can be a useful tool for increasing engagement in topics that are typically not related to games such as privacy and staying safe online, yet, very few games exist that look at how we can passively teach audiences how to stay safe online. This paper presents a bespoke board game about privacy, aimed at young people aged 16-25…
Descriptors: Game Based Learning, Teaching Methods, Privacy, Safety
Francisco D. Guillén-Gámez; Inmaculada Martínez-García; Enrique Alastor; Lukasz Tomczyk – Computers in the Schools, 2024
The authors have developed a psychometric instrument with the purpose of assessing the digital competencies of teachers in aspects of cybersecurity. From the collection of data, different secondary objectives were carried out: (1) identify if there were significant differences regarding gender; (2) understand if there are significant differences…
Descriptors: Preservice Teachers, Technological Literacy, Internet, Safety
Alison Lui; Catharina Womack; Penny Orton – Education and Information Technologies, 2025
This article critically evaluates the effects of the ACU Virtual Mobility (VM) Project Digital Information Security Course (DISC) programme on improving students' awareness of cyber security skills, pre and post the educational intervention. Our selected VM tool is Collaborative Online International Learning (COIL). Building on a conceptual…
Descriptors: Cooperative Learning, Electronic Learning, Foreign Countries, Information Security
Florence Martin; Doreen Mushi; Julie Bacak; WeiChao Wang; Lynn Ahlgrim-Delzell; Drew Polly – Educational Media International, 2024
Digital Safety refers to the knowledge and skills needed for the intentional protection of users in the digital environment. With children having access to digital devices at a young age, it has become essential for them to be educated on how to be safe in the digital world. Through a week-long summer camp on digital safety, elementary-age…
Descriptors: Program Evaluation, Summer Programs, Grade 3, Grade 4
Renata Mekovec; Marija Kustelega – International Association for Development of the Information Society, 2024
The demand for privacy specialists is expected to increase, but there is a shortage of them to meet market demands. Certain ICT skills and competencies are required for professionals who develop, manage, and protect data that drive the digital world. The current study explores undergraduate students' attitude about different teaching strategies…
Descriptors: Undergraduate Students, Privacy, Specialists, Demand Occupations
Israel Mbekezeli Dabengwa; Sibonile Moyo; Smart Ncube; Tinashe Byron Gashirai; Daga Makaza; Paul Makoni; Notice Pasipamire; Goodwill Kudakwashe Chademana; Mufudzi Mafoti; Stonard Mapfumo; Dzikamayi Mandaza – Cogent Education, 2024
This paper presents a study that investigates digital competencies within the Zimbabwean secondary education system. Limited research has focused on Zimbabwe's secondary schoolteachers' digital literacy in online learning. The study utilised DigComp 2.2 as the framework, and employed a multi-method participative approach to collect data from…
Descriptors: Foreign Countries, Technological Literacy, Secondary School Teachers, Online Courses
Ersin Dincelli; Alper Yayla – Journal of Information Systems Education, 2024
The availability of powerful head-mounted displays (HMDs) has made virtual reality (VR) a mainstream technology and spearheaded the idea of immersive virtual experiences within the Metaverse -- a shared and persistent virtual world. Companies are eagerly investing in various VR products and services, aiming to be early adopters and create new…
Descriptors: Information Security, Computer Security, Computer Science Education, Computer Simulation
Hans Kaushik; Smriti Kaushik – Education and Information Technologies, 2024
The involvement of technology in the education domain has transformed the traditional system in many countries. The need was realized when 300 million students in India itself were pushed to move from traditional to various digital education platforms during the pandemic. There has been an essential emphasis given to the promotion of digital based…
Descriptors: Foreign Countries, Electronic Learning, Higher Education, Technology Uses in Education
Erika Celeste Vershon – ProQuest LLC, 2024
For students to fully understand the long-lasting consequences of responsible or irresponsible digital citizenship in the world of online personal and classroom learning, teachers and students need to formally engage with formal lessons on digital citizenship skills as we societally become more dependent on technology daily. Teacher attitudes on…
Descriptors: Teacher Role, Teacher Attitudes, Digital Literacy, Citizenship
Tessa Consoli – Frontline Learning Research, 2024
Based on a national survey of 8,915 students, this study examines the prevalence of different types of media education practices in Swiss upper secondary schools and their relationship with students' online civic engagement and respectful online behavior. Descriptive statistics reveal that schools place little emphasis on media education and that…
Descriptors: Media Education, Teaching Methods, Differences, Citizen Participation
Prince Chukwuneme Enwereji; Annelien Adriana van Rooyen; Ilse Morgan – Research in Social Sciences and Technology, 2024
Social network sites, most notably Facebook, have fundamentally transformed the way information is transferred, received, and shared by individuals and organisations. This article explores the diverse contexts in which Facebook is utilised as a knowledge-sharing instrument, along with the key challenges encountered in adopting Facebook as a…
Descriptors: Social Media, Sharing Behavior, Barriers, Costs
Sreynet Un – Journal of Educational Technology and Online Learning, 2025
Since its emergence, technology has progressed beyond knowledge. Therefore, competencies are needed to navigate it safely, responsibly, and ethically. A well-designed curriculum forms the core of school strategies to enhance students' competencies and learning outcomes. This study examines the integration of digital citizenship concepts in…
Descriptors: Secondary School Students, Curriculum Development, Educational Strategies, Outcomes of Education
Maher Salem; Khalid Samara; Abdel-Karim Al-Tamimi – ACM Transactions on Computing Education, 2024
This study focuses on the challenges encountered in online cybersecurity education. It adopts an exploratory research design using a mixed-methods approach to investigate the perceptions and experiences of postgraduate students enrolled in an online cybersecurity program. The collection of data is structured into two distinct phases. In the…
Descriptors: Information Security, Computer Security, Guidelines, Student Motivation
Mongkonrat Chaiyadet; Pallop Piriyasurawong; Panita Wannapiroon – International Education Studies, 2024
The objective of this research is to develop and study the outcomes of developing the Ubiquitous Buddhism Learning Ecosystem for Proactive Buddhism Propagation for Digital Citizenship. The sample group used in the research consists of nine individuals selected through targeted sampling, comprising experts in the design and development of learning…
Descriptors: Buddhism, Models, Citizenship, Educational Philosophy
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