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Ángela González-Villa; Adriana Gewerc – E-Learning and Digital Media, 2024
Social networks are colonised by a culture of confession that turns teenager privacy into a commodity to achieve recognition and social acceptance. This display accelerates the porosity of the boundaries between the public and the private and feeds surveillance capitalism. The aim of this systematic review is to examine the empirical evidence on…
Descriptors: Adolescents, Social Networks, Privacy, Interaction
Seda Özer Sanal; Büsra Çiçek – British Journal of Educational Technology, 2024
In addition to learning effectively and effectively in online learning communities (OLCs), students must be in a secure environment and privacy must be respected. The study aimed to identify privacy violations that university students encounter in OLCs, and identify recommendations and some strategies to implement to ensure privacy at the OLC. A…
Descriptors: Communities of Practice, Electronic Learning, Privacy, College Students
Hannah Fechtel; Sienna Ruiz; Julie Spray; Erika A. Waters; James Shepperd; Jean Hunleth – International Journal of Social Research Methodology, 2024
Virtual technologies gained popularity during the COVID-19 pandemic for use in research, including research with children. As scholarship from the field of science, technology and society (STS) suggests, technologies are never neutral, but embedded with social values and, as such, used by people to navigate identities and relationships. Building…
Descriptors: Children, Power Structure, Interpersonal Relationship, Privacy
Jane Henriksen-Bulmer; Emily Rosenorn-Lanng; Stevie Corbin-Clarke; Samuel Ware; Davide Melacca; Lee-Ann Fenge – Interactive Learning Environments, 2024
Game-based learning can be a useful tool for increasing engagement in topics that are typically not related to games such as privacy and staying safe online, yet, very few games exist that look at how we can passively teach audiences how to stay safe online. This paper presents a bespoke board game about privacy, aimed at young people aged 16-25…
Descriptors: Game Based Learning, Teaching Methods, Privacy, Safety
Mitzi J Ritzman; Roma Subramanian – Autism: The International Journal of Research and Practice, 2024
This study investigated the benefits and challenges of computer-mediated communication use among a sample of young adults who identify with the autism spectrum via semistructured interviews. The interviews revealed that participants enjoyed using computer-mediated communication technologies (e.g. Discord, Facebook, Steam, and Zoom) to fulfill…
Descriptors: Autism Spectrum Disorders, Young Adults, Computer Mediated Communication, Program Effectiveness
Willse, Cadence – Educational Policy, 2024
The rapid transition to emergency remote teaching in the wake of the COVID-19 pandemic altered public education as schools closed across the United States. Eighty percent of teachers reported interacting with students online, often utilizing free technology like Zoom and Google Workspace for Education. This article provides a comprehensive…
Descriptors: State Departments of Education, Governance, Electronic Learning, Privacy
Nurul Hazlina Noordin – Journal of Media Literacy Education, 2024
This study examines the levels of Media and Information Literacy (MIL) among underprivileged communities, shedding light on their digital literacy and online behaviour. Rooted in the UNESCO Media and Information Literacy framework, focusing on specific dimensions of MIL, with an emphasis on assessing the ability to retrieve, critically evaluate,…
Descriptors: Media Literacy, Information Literacy, Disadvantaged, Technological Literacy
Renata Mekovec; Marija Kustelega – International Association for Development of the Information Society, 2024
The demand for privacy specialists is expected to increase, but there is a shortage of them to meet market demands. Certain ICT skills and competencies are required for professionals who develop, manage, and protect data that drive the digital world. The current study explores undergraduate students' attitude about different teaching strategies…
Descriptors: Undergraduate Students, Privacy, Specialists, Demand Occupations
Ersin Dincelli; Alper Yayla – Journal of Information Systems Education, 2024
The availability of powerful head-mounted displays (HMDs) has made virtual reality (VR) a mainstream technology and spearheaded the idea of immersive virtual experiences within the Metaverse -- a shared and persistent virtual world. Companies are eagerly investing in various VR products and services, aiming to be early adopters and create new…
Descriptors: Information Security, Computer Security, Computer Science Education, Computer Simulation
Tessa Consoli – Frontline Learning Research, 2024
Based on a national survey of 8,915 students, this study examines the prevalence of different types of media education practices in Swiss upper secondary schools and their relationship with students' online civic engagement and respectful online behavior. Descriptive statistics reveal that schools place little emphasis on media education and that…
Descriptors: Media Education, Teaching Methods, Differences, Citizen Participation
Hamide Elif Üzümcü; Liam Berriman – Health Education Journal, 2025
Objective: This paper offers methodological reflections on the ethical challenges of researching children's everyday lives in a digital context, drawing on two studies conducted in different international contexts: the United Kingdom (Everyday Childhoods) and Türkiye (Children's Individual Privacy at Home and in Digital Environments). Method: Both…
Descriptors: Moral Values, Cross Cultural Studies, Information Technology, Ethics
Mongkonrat Chaiyadet; Pallop Piriyasurawong; Panita Wannapiroon – International Education Studies, 2024
The objective of this research is to develop and study the outcomes of developing the Ubiquitous Buddhism Learning Ecosystem for Proactive Buddhism Propagation for Digital Citizenship. The sample group used in the research consists of nine individuals selected through targeted sampling, comprising experts in the design and development of learning…
Descriptors: Buddhism, Models, Citizenship, Educational Philosophy
Piet Kommers, Editor; Inmaculada Arnedillo Sánchez, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2024
These proceedings contain the papers and posters of the 22nd International Conference on e-Society (ES 2024) and 20th International Conference on Mobile Learning (ML 2024), organised by the International Association for Development of the Information Society (IADIS) in Porto, Portugal, during March 9-11, 2024. The e-Society 2024 conference aims to…
Descriptors: Information Technology, Adolescents, Divorce, Health Services