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Yoana Omarchevska; Anouschka van Leeuwen; Tim Mainhard – Journal of Computing in Higher Education, 2025
In the flipped classroom, students engage in preparatory activities to study the course materials prior to attending teacher-guided sessions. Students' success in the flipped classroom is directly related to their preparation and students tend to change their preparation activity over time. Few studies have investigated why students change their…
Descriptors: Blended Learning, College Students, Metacognition, Learning Motivation
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Gary K. W. Wong – Education and Information Technologies, 2024
As block-based visual programming platform such as Scratch become more accessible and supportive to children's programming learning, the demand on understanding a trajectory of children's computational thinking development through programming from their early ages increases rapidly in recent years. To explore the developmental process of…
Descriptors: Computation, Problem Solving, Skill Development, Programming
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Jessica Brown; Jacqueline DeLisi; Lukas Winfield; Makoto Hanita; Anne Wang – Grantee Submission, 2025
The EIR-funded Work-Based Learning for Computer Science (WBL4CS) grant implemented a three-course, two-year Computer Science (CS) pathway in 20 Rhode Island High Schools. Evaluators from Education Development Center (EDC) employed a cluster randomized controlled trial to study the impact of integrating a Work-Based Learning course into the first…
Descriptors: Work Based Learning, Computer Science Education, High School Students, Career Pathways
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Zharkynay Yesmakhanova; Yerepbayev Nurlan; Aktolkyn Boranbayeva; Alimbayev Medeu; Galiya Rysbayeva; Nurlybek Omarov – South African Journal of Education, 2024
Educational environments created by combining traditional learning environments and technology have grown, especially in recent years and have become an indispensable part of education. Therefore, with this research we aimed to evaluate students' attitudes towards blended learning. To gather university students' opinions on the effectiveness of…
Descriptors: Evaluation, Student Attitudes, Blended Learning, Computer Science Education
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Shonn Cheng; Hsuan-Pu Chang; Sheng-Shiang Tseng – European Journal of Psychology of Education, 2024
The goal of the present study was to explore the relations among perceived psychosocial learning environments, instructional modality, motivation, self-regulated learning, and academic achievement in blended computer science education. The participants were 207 undergraduate students enrolled in a blended online and face-to-face design course. We…
Descriptors: Undergraduate Students, Computer Science Education, Blended Learning, Student Motivation
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Kamaludeen Samaila; Hosam Al-Samarraie – Journal of Applied Research in Higher Education, 2024
Purpose: The flipped classroom model is an emerging teaching pedagogy in universities, colleges and secondary schools. This model will likely be successful if students prepare and acquire basic knowledge before class hours. Pre-class video lectures are common for students to access knowledge before class hours. However, students often do not watch…
Descriptors: Learner Engagement, Outcomes of Education, Teaching Methods, Flipped Classroom
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Na Li; Erick Purwanto; Xiaojun Zhang; Feng Cao; Kok Hoe Wong; Xiangru Chen – Interactive Learning Environments, 2024
To address the problem of poor efficacy in hybrid learning in higher education, this study conducted a mix-method explanatory case study with structural equation modelling to examine a new construct, "perceived pedagogical value" (PPV), and its relationship with the core constructs of the Unified Theory of Acceptance and Use of…
Descriptors: Educational Benefits, Interaction, Blended Learning, College Students
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Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
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Margaret Ellis; Brett D. Jones; Fei Gu; Hande Fenerci – International Journal for the Scholarship of Teaching and Learning, 2024
We present a case study that demonstrates how instructors can intentionally design a positive motivational climate in online and hybrid courses. We also examine the extent to which students' perceptions of the motivational climate predict their effort and achievement across three different modalities (face-to-face [FTF], online, and hybrid) of the…
Descriptors: Student Motivation, Classroom Environment, Academic Achievement, Electronic Learning
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Hengtao Tang; Miao Dai; Xu Du; Jui-Long Hung; Hao Li – Innovations in Education and Teaching International, 2024
Blended learning has been widely integrated in college-level computer science education. Despite evidence about benefits of blended learning, students' in-class activities remain underexplored. To afford effective blended learning experience, supporting students in both modalities is essential. This study thus took an initial step to fill the gap…
Descriptors: Blended Learning, Computer Science Education, Online Courses, Pretests Posttests
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Sarah K. Mason; Matt Hancock; Izzy Thornton – Grantee Submission, 2024
Rural Mississippi schools often face challenges in providing equitable access to Advanced Placement (AP) courses, particularly in STEM fields. This lack of access limits opportunities for high-achieving students to pursue rigorous STEM coursework and related careers. The AP STEM program aims to improve access to AP STEM courses for high-achieving…
Descriptors: Rural Schools, STEM Education, Advanced Placement Programs, Access to Education
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I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology